X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Funiformblock.h;h=1a277106040f3757dd6d3c143f61f55137a08266;hb=904de4f7fd994886adbd3a6c03bc1b7c14ebc562;hp=3a1cdb959d06e77106024aa1f264f648836664bb;hpb=8c24084524198e23d65058454001ffb0bf20e94f;p=libs%2Fgl.git diff --git a/source/uniformblock.h b/source/uniformblock.h index 3a1cdb95..1a277106 100644 --- a/source/uniformblock.h +++ b/source/uniformblock.h @@ -2,27 +2,48 @@ #define MSP_GL_UNIFORMBLOCK_H_ #include +#include +#include "bufferable.h" +#include "program.h" namespace Msp { namespace GL { +class BufferRange; class Color; class Matrix; class Uniform; class Vector3; class Vector4; -class UniformBlock +/** +Stores uniforms with a specific layout. Both named and default uniform blocks +are supported. +*/ +class UniformBlock: public Bufferable { private: std::map uniforms; + unsigned size; + std::vector data; + mutable BufferRange *buf_range; UniformBlock(const UniformBlock &); UniformBlock &operator=(const UniformBlock &); public: - UniformBlock() { } + UniformBlock(); + UniformBlock(unsigned); + ~UniformBlock(); +private: + virtual unsigned get_data_size() const { return size; } + virtual unsigned get_alignment() const; + virtual void offset_changed(); + virtual void upload_data() const; + +public: void attach(int, const Uniform &); + void attach(const Program::UniformInfo &, const Uniform &); void apply(int) const; };