X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Funiformblock.h;h=192e7c2e8441360e4f91b1d90a42d7b3187d8b18;hb=ae9abd6be3e556d0a202cc5ab05668da715382c9;hp=3a1cdb959d06e77106024aa1f264f648836664bb;hpb=8c24084524198e23d65058454001ffb0bf20e94f;p=libs%2Fgl.git diff --git a/source/uniformblock.h b/source/uniformblock.h index 3a1cdb95..192e7c2e 100644 --- a/source/uniformblock.h +++ b/source/uniformblock.h @@ -2,27 +2,47 @@ #define MSP_GL_UNIFORMBLOCK_H_ #include +#include +#include "bufferable.h" +#include "program.h" +#include "vector.h" namespace Msp { namespace GL { -class Color; +class BufferRange; class Matrix; class Uniform; -class Vector3; -class Vector4; +struct Color; -class UniformBlock +/** +Stores uniforms with a specific layout. Both named and default uniform blocks +are supported. +*/ +class UniformBlock: public Bufferable { private: std::map uniforms; + unsigned size; + std::vector data; + mutable BufferRange *buf_range; UniformBlock(const UniformBlock &); UniformBlock &operator=(const UniformBlock &); public: - UniformBlock() { } + UniformBlock(); + UniformBlock(unsigned); + ~UniformBlock(); +private: + virtual unsigned get_data_size() const { return size; } + virtual unsigned get_alignment() const; + virtual void offset_changed(); + virtual void upload_data() const; + +public: void attach(int, const Uniform &); + void attach(const Program::UniformInfo &, const Uniform &); void apply(int) const; };