X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Funiformblock.cpp;h=498973f91de39dccf64512a00e0eceb1b3b2d63b;hb=9b2e1d2c6fe27574f10016b154dddad4f511996d;hp=2ff00fa221295ada6f8578cc89649b6936c70afe;hpb=8c24084524198e23d65058454001ffb0bf20e94f;p=libs%2Fgl.git diff --git a/source/uniformblock.cpp b/source/uniformblock.cpp index 2ff00fa2..498973f9 100644 --- a/source/uniformblock.cpp +++ b/source/uniformblock.cpp @@ -1,5 +1,9 @@ #include +#include +#include +#include "buffer.h" #include "color.h" +#include "error.h" #include "matrix.h" #include "uniform.h" #include "uniformblock.h" @@ -10,18 +14,74 @@ using namespace std; namespace Msp { namespace GL { +UniformBlock::UniformBlock(): + buf_range(0) +{ + static Require _req(ARB_shader_objects); +} + +UniformBlock::UniformBlock(unsigned s): + size(s), + data(size), + buf_range(0) +{ + static Require _req(ARB_uniform_buffer_object); +} + +UniformBlock::~UniformBlock() +{ + delete buf_range; +} + +unsigned UniformBlock::get_alignment() const +{ + return BufferRange::get_uniform_buffer_alignment(); +} + +void UniformBlock::offset_changed() +{ + delete buf_range; + buf_range = 0; +} + +void UniformBlock::upload_data() const +{ + if(!buf_range) + buf_range = new BufferRange(*get_buffer(), get_offset(), size); + buf_range->data(&data[0]); +} + void UniformBlock::attach(int index, const Uniform &uni) { uniforms[index] = &uni; } +void UniformBlock::attach(const Program::UniformInfo &info, const Uniform &uni) +{ + uniforms[info.location] = &uni; + if(get_buffer()) + { + uni.store(info, &data[info.location]); + dirty = true; + } +} + void UniformBlock::apply(int index) const { - if(index>=0) - throw logic_error("GL_ARB_uniform_buffer_object support not implemented yet"); + if((index>=0) != (get_buffer()!=0)) + throw invalid_operation("UniformBlock::apply"); - for(map::const_iterator i=uniforms.begin(); i!=uniforms.end(); ++i) - i->second->apply(i->first); + if(get_buffer()) + { + if(dirty) + update_buffer(); + buf_range->bind_to(UNIFORM_BUFFER, index); + } + else + { + for(map::const_iterator i=uniforms.begin(); i!=uniforms.end(); ++i) + i->second->apply(i->first); + } } } // namespace GL