X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Funiform.h;h=32779ced0a06cc0206a20982ee57ac4d52024335;hb=f9c15dc04462b2f1eea1d6bdd71e3ba967b1bd8c;hp=33b80e938287b5ea70017b1a67b0e5b1609ce34d;hpb=85e83ace47e5a9a8ae7263886255dd81afc69278;p=libs%2Fgl.git diff --git a/source/uniform.h b/source/uniform.h index 33b80e93..32779ced 100644 --- a/source/uniform.h +++ b/source/uniform.h @@ -1,81 +1,96 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GL_UNIFORM_H_ #define MSP_GL_UNIFORM_H_ +#include + namespace Msp { namespace GL { -class Program; - class Uniform { protected: Uniform() { } +private: + Uniform(const Uniform &); + Uniform &operator=(const Uniform &); public: - virtual void apply(int) const =0; + virtual ~Uniform() { } + + virtual void apply(int) const = 0; + virtual Uniform *clone() const = 0; }; -class Uniform1i: public Uniform +template +class UniformScalar: public Uniform { -private: - int v; - public: - Uniform1i(int v_); - virtual void apply(int index) const; -}; + typedef T BaseType; + typedef T Type; - -class Uniform1f: public Uniform -{ private: - float v; + Type value; public: - Uniform1f(float v_); + UniformScalar(Type v): value(v) { } + virtual void apply(int index) const; + + virtual UniformScalar *clone() const + { return new UniformScalar(value); } }; +typedef UniformScalar Uniform1i; +typedef UniformScalar Uniform1f; -class Uniform2f: public Uniform -{ -private: - float v[2]; +template +class UniformVector: public Uniform +{ public: - Uniform2f(float v0, float v1); - virtual void apply(int index) const; -}; + typedef T BaseType; + typedef T Type[vecsize]; - -class Uniform3f: public Uniform -{ private: - float v[3]; + Type value; public: - Uniform3f(float v0, float v1, float v2); + UniformVector(const T *vp) + { std::copy(vp, vp+vecsize, value); } + virtual void apply(int index) const; + + virtual UniformVector *clone() const + { return new UniformVector(value); } }; +typedef UniformVector Uniform2f; +typedef UniformVector Uniform3f; +typedef UniformVector Uniform4f; + -class Uniform4f: public Uniform +template +class UniformMatrix: public Uniform { +public: + typedef T BaseType; + typedef T Type[rows*cols]; + private: - float v[4]; + Type value; public: - Uniform4f(float v0, float v1, float v2, float v3); + UniformMatrix(const T *vp) + { std::copy(vp, vp+rows*cols, value); } + virtual void apply(int index) const; + + virtual UniformMatrix *clone() const + { return new UniformMatrix(value); } }; +typedef UniformMatrix UniformMatrix4x4f; + } // namespace GL } // namespace Msp