X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Funiform.h;h=216d3be6a65c37cf5b2694a004363bf98a306a18;hb=196093790e242dec24bfbbf7ad8c28dcc442824c;hp=33b80e938287b5ea70017b1a67b0e5b1609ce34d;hpb=85e83ace47e5a9a8ae7263886255dd81afc69278;p=libs%2Fgl.git diff --git a/source/uniform.h b/source/uniform.h index 33b80e93..216d3be6 100644 --- a/source/uniform.h +++ b/source/uniform.h @@ -1,79 +1,129 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GL_UNIFORM_H_ #define MSP_GL_UNIFORM_H_ +#include + namespace Msp { namespace GL { -class Program; - class Uniform { protected: Uniform() { } +private: + Uniform(const Uniform &); + Uniform &operator=(const Uniform &); public: - virtual void apply(int) const =0; + virtual ~Uniform() { } + + virtual void apply(int) const = 0; + virtual Uniform *clone() const = 0; }; -class Uniform1i: public Uniform +template +class UniformScalar: public Uniform { +public: + typedef T BaseType; + typedef T Type; + private: - int v; + Type value; public: - Uniform1i(int v_); - virtual void apply(int index) const; -}; + UniformScalar(Type v): value(v) { } + virtual void apply(int index) const + { apply(index, 1, &value); } -class Uniform1f: public Uniform -{ -private: - float v; + static void apply(int, unsigned, const T *); -public: - Uniform1f(float v_); - virtual void apply(int index) const; + virtual UniformScalar *clone() const + { return new UniformScalar(value); } }; +typedef UniformScalar Uniform1i; +typedef UniformScalar Uniform1f; + -class Uniform2f: public Uniform +template +class UniformVector: public Uniform { +public: + typedef T BaseType; + typedef T Type[vecsize]; + private: - float v[2]; + Type value; public: - Uniform2f(float v0, float v1); - virtual void apply(int index) const; + UniformVector(const T *vp) + { std::copy(vp, vp+vecsize, value); } + + virtual void apply(int index) const + { apply(index, 1, value); } + + static void apply(int index, unsigned size, const T *value); + + virtual UniformVector *clone() const + { return new UniformVector(value); } }; +typedef UniformVector Uniform2f; +typedef UniformVector Uniform3f; +typedef UniformVector Uniform4f; + -class Uniform3f: public Uniform +template +class UniformMatrix: public Uniform { +public: + typedef T BaseType; + typedef T Type[rows*cols]; + private: - float v[3]; + Type value; public: - Uniform3f(float v0, float v1, float v2); - virtual void apply(int index) const; + UniformMatrix(const T *vp) + { std::copy(vp, vp+rows*cols, value); } + + virtual void apply(int index) const + { apply(index, 1, value); } + + static void apply(int index, unsigned size, const T *value); + + virtual UniformMatrix *clone() const + { return new UniformMatrix(value); } }; +typedef UniformMatrix UniformMatrix4x4f; + -class Uniform4f: public Uniform +template +class UniformArray: public Uniform { private: - float v[4]; + typedef typename T::BaseType BaseType; + + BaseType *values; + unsigned size; public: - Uniform4f(float v0, float v1, float v2, float v3); - virtual void apply(int index) const; + UniformArray(unsigned n, const BaseType *vp): + size(n) + { + unsigned elemsize = sizeof(typename T::Type)/sizeof(typename T::BaseType); + values = new BaseType[elemsize*size]; + std::copy(vp, vp+elemsize*size, values); + } + + virtual void apply(int index) const + { T::apply(index, size, values); } + + virtual UniformArray *clone() const + { return new UniformArray(size, values); } }; } // namespace GL