X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Funiform.cpp;h=09450a9a0962f991805ae0d7ba35698ff031f515;hb=6afbace895a7bbcf216ab8e48280ea0303ab5892;hp=8ed1336e4d05268ded65f707ddd0f64f3baad3b7;hpb=97015ec7bddd26aa746f5227e4109b7d32438cca;p=libs%2Fgl.git diff --git a/source/uniform.cpp b/source/uniform.cpp index 8ed1336e..09450a9a 100644 --- a/source/uniform.cpp +++ b/source/uniform.cpp @@ -1,97 +1,45 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #include "arb_shader_objects.h" #include "uniform.h" namespace Msp { namespace GL { -Uniform1i::Uniform1i(int v_): - v(v_) -{ } - -void Uniform1i::apply(int index) const -{ - glUniform1iARB(index, v); -} - -Uniform1i *Uniform1i::clone() const -{ - return new Uniform1i(v); -} - - -Uniform1f::Uniform1f(float v_): - v(v_) -{ } - -void Uniform1f::apply(int index) const +template<> +void UniformScalar::apply(int index, unsigned size, const int *value) { - glUniform1fARB(index, v); + glUniform1iv(index, size, value); } -Uniform1f *Uniform1f::clone() const +template<> +void UniformScalar::apply(int index, unsigned size, const float *value) { - return new Uniform1f(v); + glUniform1fv(index, size, value); } -Uniform2f::Uniform2f(float v0, float v1) +template<> +void UniformVector::apply(int index, unsigned size, const float *value) { - v[0]=v0; - v[1]=v1; + glUniform2fv(index, size, value); } -void Uniform2f::apply(int index) const +template<> +void UniformVector::apply(int index, unsigned size, const float *value) { - glUniform2fvARB(index, 1, v); + glUniform3fv(index, size, value); } -Uniform2f *Uniform2f::clone() const +template<> +void UniformVector::apply(int index, unsigned size, const float *value) { - return new Uniform2f(v[0], v[1]); + glUniform4fv(index, size, value); } -Uniform3f::Uniform3f(float v0, float v1, float v2) -{ - v[0]=v0; - v[1]=v1; - v[2]=v2; -} - -void Uniform3f::apply(int index) const -{ - glUniform3fvARB(index, 1, v); -} - -Uniform3f *Uniform3f::clone() const -{ - return new Uniform3f(v[0], v[1], v[2]); -} - - -Uniform4f::Uniform4f(float v0, float v1, float v2, float v3) -{ - v[0]=v0; - v[1]=v1; - v[2]=v2; - v[3]=v3; -} - -void Uniform4f::apply(int index) const -{ - glUniform4fvARB(index, 1, v); -} - -Uniform4f *Uniform4f::clone() const +template<> +void UniformMatrix::apply(int index, unsigned size, const float *value) { - return new Uniform4f(v[0], v[1], v[2], v[3]); + glUniformMatrix4fv(index, size, false, value); } } // namespace GL