X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Ftoggle.h;h=7c572c51e98c74d18cbf5860e56d6460224afb23;hb=9f38197854e699a6093a906ab43f4238f3cd2388;hp=6e3d6326fb0388784e7f0b50c6e46329b8be5c98;hpb=95210598ff214bbc8d05657aeffc4ce7801f211a;p=libs%2Fgltk.git diff --git a/source/toggle.h b/source/toggle.h index 6e3d632..7c572c5 100644 --- a/source/toggle.h +++ b/source/toggle.h @@ -1,14 +1,9 @@ -/* $Id$ - -This file is part of libmspgltk -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GLTK_TOGGLE_H_ #define MSP_GLTK_TOGGLE_H_ #include +#include "mspgltk_api.h" +#include "text.h" #include "widget.h" namespace Msp { @@ -17,38 +12,53 @@ namespace GLtk { /** Allows toggling a value between two states. */ -class Toggle: public Widget +class MSPGLTK_API Toggle: public Widget { public: - class Loader: public Widget::Loader + class MSPGLTK_API Loader: public DataFile::DerivedObjectLoader { public: Loader(Toggle &); - Toggle &get_object() const; private: virtual void finish(); + void text(const std::string &); }; + sigc::signal signal_toggled; + private: - std::string text; - bool pressed; - bool value; + Text text; + bool pressed = false; + bool value = false; + bool exclusive = false; public: - sigc::signal signal_toggled; + Toggle(const std::string & = std::string()); + + virtual const char *get_class() const { return "toggle"; } - Toggle(const Resources &); +private: + virtual void autosize_special(const Part &, Geometry &) const; +public: + void set_text(const std::string &); + void set_exclusive(bool); + bool get_exclusive() const { return exclusive; } +private: + void exclude_siblings(); +public: void set_value(bool); bool get_value() const { return value; } +private: + virtual void rebuild_special(const Part &); + +public: virtual void button_press(int, int, unsigned); virtual void button_release(int, int, unsigned); - virtual void pointer_enter(); - virtual void pointer_leave(); + virtual bool navigate(Navigation); private: - virtual const char *get_class() const { return "toggle"; } - virtual void render_special(const Part &) const; + virtual void on_style_change(); }; } // namespace GLtk