X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Ftoggle.h;h=4845796c854cfd882387f0e780d5b51585142a6e;hb=HEAD;hp=da129be2fa188f8af1ff24f7b6fa5bbd78e842b7;hpb=a87d05583cb7dffaf0e0f5eb9f9b2fc0bcf656e1;p=libs%2Fgltk.git diff --git a/source/toggle.h b/source/toggle.h index da129be..7da0e36 100644 --- a/source/toggle.h +++ b/source/toggle.h @@ -1,14 +1,8 @@ -/* $Id$ - -This file is part of libmspgltk -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GLTK_TOGGLE_H_ #define MSP_GLTK_TOGGLE_H_ #include +#include "mspgltk_api.h" #include "text.h" #include "widget.h" @@ -18,45 +12,55 @@ namespace GLtk { /** Allows toggling a value between two states. */ -class Toggle: public Widget +class MSPGLTK_API Toggle: public Widget { public: - class Loader: public Widget::Loader + class MSPGLTK_API Loader: public DataFile::DerivedObjectLoader { public: Loader(Toggle &); - Toggle &get_object() const; + private: - virtual void finish(); + void finish() override; + void text(const std::string &); }; + sigc::signal signal_toggled; + private: Text text; - bool pressed; - bool value; - bool exclusive; + bool pressed = false; + bool value = false; + bool exclusive = false; public: - sigc::signal signal_toggled; + Toggle(const std::string & = std::string()); + + const char *get_class() const override { return "toggle"; } - Toggle(const Resources &, const std::string & =std::string()); +private: + void autosize_special(const Part &, Geometry &) const override; +public: void set_text(const std::string &); void set_exclusive(bool); bool get_exclusive() const { return exclusive; } +private: + void exclude_siblings(); +public: void set_value(bool); bool get_value() const { return value; } - virtual void button_press(int, int, unsigned); - virtual void button_release(int, int, unsigned); private: - virtual const char *get_class() const { return "toggle"; } - virtual void render_special(const Part &) const; + void rebuild_special(const Part &) override; - void exclude_siblings(); - - virtual void on_style_change(); +public: + void button_press(int, int, unsigned) override; + void button_release(int, int, unsigned) override; + bool navigate(Navigation) override; +private: + void on_style_change() override; }; } // namespace GLtk