X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Ftoggle.h;h=0f6c610b00ffdd69a08b4fdd1bdf2e902711e7c8;hb=56c41b294aa47a38ac3e1be70d4868f260cb4274;hp=f9a32fe192971c50fae7590f16e1186b6ebbad74;hpb=1e06dc208a02e68cf1bb127927e3ad5af3657c58;p=libs%2Fgltk.git diff --git a/source/toggle.h b/source/toggle.h index f9a32fe..0f6c610 100644 --- a/source/toggle.h +++ b/source/toggle.h @@ -1,14 +1,8 @@ -/* $Id$ - -This file is part of libmspgltk -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GLTK_TOGGLE_H_ #define MSP_GLTK_TOGGLE_H_ #include +#include "mspgltk_api.h" #include "text.h" #include "widget.h" @@ -18,19 +12,20 @@ namespace GLtk { /** Allows toggling a value between two states. */ -class Toggle: public Widget +class MSPGLTK_API Toggle: public Widget { public: - class Loader: public Widget::Loader + class MSPGLTK_API Loader: public DataFile::DerivedObjectLoader { public: Loader(Toggle &); - Toggle &get_object() const; private: virtual void finish(); void text(const std::string &); }; + sigc::signal signal_toggled; + private: Text text; bool pressed; @@ -38,23 +33,32 @@ private: bool exclusive; public: - sigc::signal signal_toggled; + Toggle(const std::string & = std::string()); - Toggle(const Resources &, const std::string & =std::string()); + virtual const char *get_class() const { return "toggle"; } +private: + virtual void autosize_special(const Part &, Geometry &) const; + +public: void set_text(const std::string &); void set_exclusive(bool); bool get_exclusive() const { return exclusive; } +private: + void exclude_siblings(); +public: void set_value(bool); bool get_value() const { return value; } +private: + virtual void rebuild_special(const Part &); + +public: virtual void button_press(int, int, unsigned); virtual void button_release(int, int, unsigned); + virtual bool navigate(Navigation); private: - virtual const char *get_class() const { return "toggle"; } - virtual void render_special(const Part &) const; - - void exclude_siblings(); + virtual void on_style_change(); }; } // namespace GLtk