X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Ftexunit.cpp;h=9b905120db6861d54204b172264d58c6f5340383;hb=f1b12c992db974c679d85ae6ec22cd318199d0d5;hp=aa52aed4525a1c398aa2cf6f08793388074a723f;hpb=619aae12e01f25e79626a94c973927e5599e99a5;p=libs%2Fgl.git diff --git a/source/texunit.cpp b/source/texunit.cpp index aa52aed4..9b905120 100644 --- a/source/texunit.cpp +++ b/source/texunit.cpp @@ -2,6 +2,7 @@ #include #include #include "gl.h" +#include "misc.h" #include "texunit.h" using namespace std; @@ -13,11 +14,8 @@ vector TexUnit::units; TexUnit *TexUnit::cur_unit = 0; TexUnit::TexUnit(): - texture(0), - texenv(0) -{ - fill(texgen, texgen+4, static_cast(0)); -} + texture(0) +{ } bool TexUnit::set_texture(const Texture *tex) { @@ -26,27 +24,11 @@ bool TexUnit::set_texture(const Texture *tex) return result; } -bool TexUnit::set_texenv(const TexEnv *env) -{ - bool result = (texenv!=env); - texenv = env; - return result; -} - -bool TexUnit::set_texgen(unsigned i, const TexGen *gen) -{ - if(i>=4) - throw out_of_range("TexUnit::set_texgen"); - bool result = (texgen[i]!=gen); - texgen[i] = gen; - return result; -} - -const TexGen *TexUnit::get_texgen(unsigned i) +void TexUnit::bind() { - if(i>=4) - throw out_of_range("TexUnit::get_texgen"); - return texgen[i]; + if(cur_unit!=this && (cur_unit || index)) + glActiveTexture(GL_TEXTURE0+index); + cur_unit = this; } unsigned TexUnit::get_n_units() @@ -55,28 +37,29 @@ unsigned TexUnit::get_n_units() if(count<0) { if(ARB_vertex_shader) - glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &count); + count = get_i(GL_MAX_TEXTURE_IMAGE_UNITS); else if(ARB_multitexture) - glGetIntegerv(GL_MAX_TEXTURE_UNITS, &count); + count = get_i(GL_MAX_TEXTURE_UNITS); else count = 1; } return count; } -TexUnit &TexUnit::activate(unsigned n) +TexUnit &TexUnit::get_unit(unsigned n) { if(n>0) static Require _req(ARB_multitexture); if(n>=get_n_units()) - throw out_of_range("TexUnit::activate"); + throw out_of_range("TexUnit::get_unit"); if(units.size()<=n) - units.resize(n+1); - - if(cur_unit!=&units[n] && (cur_unit || n)) - glActiveTexture(GL_TEXTURE0+n); - cur_unit = &units[n]; + { + unsigned i = units.size(); + units.resize(n+1, TexUnit()); + for(; i::iterator i=units.begin(); i!=units.end(); ++i) + if(i->texture==tex) + return &*i; + return 0; +} + } // namespace GL } // namespace Msp