X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Ftexunit.cpp;h=982e524e0189fa74a10181c9a2ff7f7014e8746e;hb=6fd9b09f47ff6a07bd5ca7f9e8887db3486bfcb1;hp=dde3d406ca71fcbb5cfa034805a91a9784da6fe7;hpb=f14435e58bfa0fa697a06ba9a454bb30cd37d9d8;p=libs%2Fgl.git diff --git a/source/texunit.cpp b/source/texunit.cpp index dde3d406..982e524e 100644 --- a/source/texunit.cpp +++ b/source/texunit.cpp @@ -1,7 +1,8 @@ -#include "extension.h" +#include +#include +#include #include "gl.h" #include "texunit.h" -#include "version_1_3.h" using namespace std; @@ -14,7 +15,9 @@ TexUnit *TexUnit::cur_unit = 0; TexUnit::TexUnit(): texture(0), texenv(0) -{ } +{ + fill(texgen, texgen+4, static_cast(0)); +} bool TexUnit::set_texture(const Texture *tex) { @@ -30,14 +33,37 @@ bool TexUnit::set_texenv(const TexEnv *env) return result; } +bool TexUnit::set_texgen(unsigned i, const TexGen *gen) +{ + if(i>=4) + throw out_of_range("TexUnit::set_texgen"); + bool result = (texgen[i]!=gen); + texgen[i] = gen; + return result; +} + +const TexGen *TexUnit::get_texgen(unsigned i) +{ + if(i>=4) + throw out_of_range("TexUnit::get_texgen"); + return texgen[i]; +} + +void TexUnit::bind() +{ + if(cur_unit!=this && (cur_unit || index)) + glActiveTexture(GL_TEXTURE0+index); + cur_unit = this; +} + unsigned TexUnit::get_n_units() { static int count = -1; if(count<0) { - if(is_version_at_least(2, 0) || is_supported("ARB_vertex_shader")) + if(ARB_vertex_shader) glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &count); - else if(is_version_at_least(1, 3)) + else if(ARB_multitexture) glGetIntegerv(GL_MAX_TEXTURE_UNITS, &count); else count = 1; @@ -45,17 +71,20 @@ unsigned TexUnit::get_n_units() return count; } -TexUnit &TexUnit::activate(unsigned n) +TexUnit &TexUnit::get_unit(unsigned n) { + if(n>0) + static Require _req(ARB_multitexture); if(n>=get_n_units()) - throw InvalidParameterValue("Invalid texture unit number"); + throw out_of_range("TexUnit::get_unit"); if(units.size()<=n) + { + unsigned i = units.size(); units.resize(n+1); - - if(cur_unit!=&units[n] && (cur_unit || n)) - glActiveTexture(GL_TEXTURE0+n); - cur_unit = &units[n]; + for(; i