X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Ftexunit.cpp;h=714b65027d1786f03865bdfd22ab7d3851440f2b;hb=6924ea10c4111b11eab51f0e1aa5b4a6438da7d3;hp=d581598a6c190e2caf46c59d11140d403c30e79b;hpb=777f5f37f2d89ef2a787a77d74372b643968740e;p=libs%2Fgl.git diff --git a/source/texunit.cpp b/source/texunit.cpp index d581598a..714b6502 100644 --- a/source/texunit.cpp +++ b/source/texunit.cpp @@ -1,8 +1,9 @@ #include -#include "extension.h" +#include +#include #include "gl.h" +#include "misc.h" #include "texunit.h" -#include "version_1_3.h" using namespace std; @@ -36,7 +37,7 @@ bool TexUnit::set_texenv(const TexEnv *env) bool TexUnit::set_texgen(unsigned i, const TexGen *gen) { if(i>=4) - throw invalid_argument("TexUnit::set_texgen"); + throw out_of_range("TexUnit::set_texgen"); bool result = (texgen[i]!=gen); texgen[i] = gen; return result; @@ -45,36 +46,46 @@ bool TexUnit::set_texgen(unsigned i, const TexGen *gen) const TexGen *TexUnit::get_texgen(unsigned i) { if(i>=4) - throw invalid_argument("TexUnit::get_texgen"); + throw out_of_range("TexUnit::get_texgen"); return texgen[i]; } +void TexUnit::bind() +{ + if(cur_unit!=this && (cur_unit || index)) + glActiveTexture(GL_TEXTURE0+index); + cur_unit = this; +} + unsigned TexUnit::get_n_units() { static int count = -1; if(count<0) { - if(is_version_at_least(2, 0) || is_supported("ARB_vertex_shader")) - glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &count); - else if(is_version_at_least(1, 3)) - glGetIntegerv(GL_MAX_TEXTURE_UNITS, &count); + if(ARB_vertex_shader) + count = get_i(GL_MAX_TEXTURE_IMAGE_UNITS); + else if(ARB_multitexture) + count = get_i(GL_MAX_TEXTURE_UNITS); else count = 1; } return count; } -TexUnit &TexUnit::activate(unsigned n) +TexUnit &TexUnit::get_unit(unsigned n) { + if(n>0) + static Require _req(ARB_multitexture); if(n>=get_n_units()) - throw out_of_range("TexUnit::activate"); + throw out_of_range("TexUnit::get_unit"); if(units.size()<=n) + { + unsigned i = units.size(); units.resize(n+1); - - if(cur_unit!=&units[n] && (cur_unit || n)) - glActiveTexture(GL_TEXTURE0+n); - cur_unit = &units[n]; + for(; i::iterator i=units.begin(); i!=units.end(); ++i) + if(i->texture==tex) + return &*i; + return 0; +} + +TexUnit *TexUnit::find_unit(const TexEnv *env) +{ + for(vector::iterator i=units.begin(); i!=units.end(); ++i) + if(i->texenv==env) + return &*i; + return 0; +} + } // namespace GL } // namespace Msp