X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Ftexunit.cpp;h=714b65027d1786f03865bdfd22ab7d3851440f2b;hb=27fe0982fc18d1f5f9efe942e18c42f508268f34;hp=b19e791727c0e9f6d006c7a51eb58d3b0d634ed2;hpb=6afbace895a7bbcf216ab8e48280ea0303ab5892;p=libs%2Fgl.git diff --git a/source/texunit.cpp b/source/texunit.cpp index b19e7917..714b6502 100644 --- a/source/texunit.cpp +++ b/source/texunit.cpp @@ -1,7 +1,8 @@ #include -#include "arb_multitexture.h" -#include "arb_vertex_shader.h" +#include +#include #include "gl.h" +#include "misc.h" #include "texunit.h" using namespace std; @@ -36,7 +37,7 @@ bool TexUnit::set_texenv(const TexEnv *env) bool TexUnit::set_texgen(unsigned i, const TexGen *gen) { if(i>=4) - throw invalid_argument("TexUnit::set_texgen"); + throw out_of_range("TexUnit::set_texgen"); bool result = (texgen[i]!=gen); texgen[i] = gen; return result; @@ -45,38 +46,46 @@ bool TexUnit::set_texgen(unsigned i, const TexGen *gen) const TexGen *TexUnit::get_texgen(unsigned i) { if(i>=4) - throw invalid_argument("TexUnit::get_texgen"); + throw out_of_range("TexUnit::get_texgen"); return texgen[i]; } +void TexUnit::bind() +{ + if(cur_unit!=this && (cur_unit || index)) + glActiveTexture(GL_TEXTURE0+index); + cur_unit = this; +} + unsigned TexUnit::get_n_units() { static int count = -1; if(count<0) { if(ARB_vertex_shader) - glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &count); + count = get_i(GL_MAX_TEXTURE_IMAGE_UNITS); else if(ARB_multitexture) - glGetIntegerv(GL_MAX_TEXTURE_UNITS, &count); + count = get_i(GL_MAX_TEXTURE_UNITS); else count = 1; } return count; } -TexUnit &TexUnit::activate(unsigned n) +TexUnit &TexUnit::get_unit(unsigned n) { if(n>0) static Require _req(ARB_multitexture); if(n>=get_n_units()) - throw out_of_range("TexUnit::activate"); + throw out_of_range("TexUnit::get_unit"); if(units.size()<=n) + { + unsigned i = units.size(); units.resize(n+1); - - if(cur_unit!=&units[n] && (cur_unit || n)) - glActiveTexture(GL_TEXTURE0+n); - cur_unit = &units[n]; + for(; i::iterator i=units.begin(); i!=units.end(); ++i) + if(i->texture==tex) + return &*i; + return 0; +} + +TexUnit *TexUnit::find_unit(const TexEnv *env) +{ + for(vector::iterator i=units.begin(); i!=units.end(); ++i) + if(i->texenv==env) + return &*i; + return 0; +} + } // namespace GL } // namespace Msp