X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Ftexturecube.h;h=e775be1d31ec0ceb26d2fd47ee75597803caf969;hb=80977251da90a6878b82d143c22b8335284d3b3e;hp=c8e18a11df59adfc123db32460999a5ad90acba8;hpb=70153a4e27eeebc7e0a91de122f45eff6296cb71;p=libs%2Fgl.git diff --git a/source/texturecube.h b/source/texturecube.h index c8e18a11..e775be1d 100644 --- a/source/texturecube.h +++ b/source/texturecube.h @@ -1,9 +1,12 @@ #ifndef MSP_GL_TEXTURECUBE_H_ #define MSP_GL_TEXTURECUBE_H_ +#include #include "datatype.h" #include "pixelformat.h" #include "texture.h" +#include "vector.h" +#include namespace Msp { namespace GL { @@ -21,8 +24,10 @@ enum TextureCubeFace /** Cube map texture, consisting of six square faces. All of the faces must be of the same size. A cube map texture is addressed by three-dimensional texture -coordinates. The face is first selected according to the largest coordinate, -and the remaining two coordinates are used to sample the face image. +coordinates, with a principal range of [-1, 1]. The face is first selected +according to the largest coordinate, and the remaining two coordinates are used +to sample the face image. The images are oriented so that the cross product of +the s and t axes will point into the cube. All faces of a cube map texture must be allocated for it to be usable. @@ -30,11 +35,24 @@ Requires OpenGL version 1.3. */ class TextureCube: public Texture { +public: + class Loader: public Msp::DataFile::DerivedObjectLoader + { + public: + Loader(TextureCube &); + private: + void image_data(TextureCubeFace, const std::string &); + void raw_data(TextureCubeFace, const std::string &); + void storage(PixelFormat, unsigned); + }; + private: PixelFormat ifmt; unsigned size; unsigned allocated; + static Vector3 directions[6]; + public: TextureCube(); @@ -59,11 +77,32 @@ public: int x, int y, unsigned w, unsigned h, PixelFormat fmt, DataType type, const void *data); + void image(TextureCubeFace, const Graphics::Image &); + unsigned get_size() const { return size; } private: unsigned get_level_size(unsigned); + +public: + /** Translates indices into face constants. Valid indices are between 0 + and 5, inclusive. */ + static TextureCubeFace enumerate_faces(unsigned); + + /** Returns a vector pointing out of the face. */ + static const Vector3 &get_face_direction(TextureCubeFace); + + /** Returns a vector in the direction of the s axis of the face. */ + static const Vector3 &get_s_direction(TextureCubeFace); + + /** Returns a vector in the direction of the t axis of the face. */ + static const Vector3 &get_t_direction(TextureCubeFace); + + /** Returns a vector pointing to the center a texel. */ + Vector3 get_texel_direction(TextureCubeFace, unsigned, unsigned); }; +void operator>>(const LexicalConverter &, TextureCubeFace &); + } // namespace GL } // namespace Msp