X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Ftexturecube.h;h=077b58ac59f48d6e1bc688564b9787a5086d5b28;hb=a1eb8711ba225bb4423868c50369ad5592465171;hp=b15c1cff2af5fcff564d6f70e754b0282d4ff4fe;hpb=e003d7a1497dad3b13e4e88e681f8fa2afc40c83;p=libs%2Fgl.git diff --git a/source/texturecube.h b/source/texturecube.h index b15c1cff..077b58ac 100644 --- a/source/texturecube.h +++ b/source/texturecube.h @@ -1,9 +1,12 @@ #ifndef MSP_GL_TEXTURECUBE_H_ #define MSP_GL_TEXTURECUBE_H_ +#include #include "datatype.h" #include "pixelformat.h" #include "texture.h" +#include "vector.h" +#include namespace Msp { namespace GL { @@ -23,7 +26,8 @@ Cube map texture, consisting of six square faces. All of the faces must be of the same size. A cube map texture is addressed by three-dimensional texture coordinates, with a principal range of [-1, 1]. The face is first selected according to the largest coordinate, and the remaining two coordinates are used -to sample the face image. +to sample the face image. The images are oriented so that the cross product of +the s and t axes will point into the cube. All faces of a cube map texture must be allocated for it to be usable. @@ -31,11 +35,27 @@ Requires OpenGL version 1.3. */ class TextureCube: public Texture { +public: + class Loader: public Msp::DataFile::DerivedObjectLoader + { + public: + Loader(TextureCube &); + Loader(TextureCube &, Collection &); + private: + void init(); + + void image_data(TextureCubeFace, const std::string &); + void raw_data(TextureCubeFace, const std::string &); + void storage(PixelFormat, unsigned); + }; + private: PixelFormat ifmt; unsigned size; unsigned allocated; + static Vector3 directions[6]; + public: TextureCube(); @@ -60,11 +80,32 @@ public: int x, int y, unsigned w, unsigned h, PixelFormat fmt, DataType type, const void *data); + void image(TextureCubeFace, const Graphics::Image &, bool = false); + unsigned get_size() const { return size; } private: unsigned get_level_size(unsigned); + +public: + /** Translates indices into face constants. Valid indices are between 0 + and 5, inclusive. */ + static TextureCubeFace enumerate_faces(unsigned); + + /** Returns a vector pointing out of the face. */ + static const Vector3 &get_face_direction(TextureCubeFace); + + /** Returns a vector in the direction of the s axis of the face. */ + static const Vector3 &get_s_direction(TextureCubeFace); + + /** Returns a vector in the direction of the t axis of the face. */ + static const Vector3 &get_t_direction(TextureCubeFace); + + /** Returns a vector pointing to the center a texel. */ + Vector3 get_texel_direction(TextureCubeFace, unsigned, unsigned); }; +void operator>>(const LexicalConverter &, TextureCubeFace &); + } // namespace GL } // namespace Msp