X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Ftexturecube.cpp;h=d5453c182e128b13e201cb87d7b738e38caefd00;hb=89dc716abe7fa671e1da1c033d955cd72da73f33;hp=ef9d25297a4285c5ec630cd65e3237c6cddbf471;hpb=2b779717e42b514210f7128cf9aee2276650e003;p=libs%2Fgl.git diff --git a/source/texturecube.cpp b/source/texturecube.cpp index ef9d2529..d5453c18 100644 --- a/source/texturecube.cpp +++ b/source/texturecube.cpp @@ -1,6 +1,9 @@ -#include "arb_texture_cube_map.h" +#include +#include +#include #include "bindable.h" #include "error.h" +#include "pixelstore.h" #include "texturecube.h" using namespace std; @@ -56,7 +59,7 @@ void TextureCube::image(TextureCubeFace face, unsigned level, PixelFormat fmt, D if(s==0) throw out_of_range("TextureCube::image"); - Bind _bind(this, true); + BindRestore _bind(this); glTexImage2D(face, level, ifmt, s, s, 0, fmt, type, data); // XXX Allocation should be tracked per-face, but we'll run out of bits @@ -68,6 +71,27 @@ void TextureCube::image(TextureCubeFace face, unsigned level, PixelFormat fmt, D } } +void TextureCube::image(TextureCubeFace face, const Graphics::Image &img) +{ + unsigned w = img.get_width(); + unsigned h = img.get_height(); + PixelFormat fmt = pixelformat_from_graphics(img.get_format()); + if(size==0) + { + if(w==h) + storage(storage_pixelformat_from_graphics(img.get_format()), w); + else + throw incompatible_data("TextureCube::image"); + } + else if(w!=size || h!=size) + throw incompatible_data("TextureCube::image"); + + PixelStore pstore = PixelStore::from_image(img); + BindRestore _bind_ps(pstore); + + image(face, 0, fmt, UNSIGNED_BYTE, img.get_data()); +} + unsigned TextureCube::get_level_size(unsigned level) { return size>>level; @@ -139,5 +163,53 @@ Vector3 TextureCube::get_texel_direction(TextureCubeFace face, unsigned u, unsig return fv+s*sv+t*tv; } + +TextureCube::Loader::Loader(TextureCube &t): + DataFile::DerivedObjectLoader(t) +{ + add("image_data", &Loader::image_data); + add("raw_data", &Loader::raw_data); + add("storage", &Loader::storage); +} + +void TextureCube::Loader::image_data(TextureCubeFace face, const string &data) +{ + Graphics::Image img; + IO::Memory mem(data.data(), data.size()); + img.load_io(mem); + + obj.image(face, img); +} + +void TextureCube::Loader::raw_data(TextureCubeFace face, const string &data) +{ + obj.image(face, 0, get_base_pixelformat(obj.ifmt), UNSIGNED_BYTE, data.data()); +} + +void TextureCube::Loader::storage(PixelFormat fmt, unsigned s) +{ + obj.storage(fmt, s); +} + + +void operator>>(const LexicalConverter &conv, TextureCubeFace &face) +{ + const string &str = conv.get(); + if(str=="POSITIVE_X") + face = POSITIVE_X; + else if(str=="NEGATIVE_X") + face = NEGATIVE_X; + else if(str=="POSITIVE_Y") + face = POSITIVE_Y; + else if(str=="NEGATIVE_Y") + face = NEGATIVE_Y; + else if(str=="POSITIVE_Z") + face = POSITIVE_Z; + else if(str=="NEGATIVE_Z") + face = NEGATIVE_Z; + else + throw lexical_error(format("conversion of '%s' to TextureCubeFace", str)); +} + } // namespace GL } // namespace Msp