X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Ftexturecube.cpp;h=a9961af90a3900660f2e2c71a5a46be8820f6441;hb=6f8c0c6c088be92804cb413c0234bfb817ef2d8d;hp=b071e8545df50ce665b1476b0683058a00af0590;hpb=e37851b98dde5082ee92570354746f2f92e21940;p=libs%2Fgl.git diff --git a/source/texturecube.cpp b/source/texturecube.cpp index b071e854..a9961af9 100644 --- a/source/texturecube.cpp +++ b/source/texturecube.cpp @@ -1,4 +1,6 @@ +#include #include +#include #include #include #include "bindable.h" @@ -23,6 +25,7 @@ Vector3 TextureCube::directions[6] = TextureCube::TextureCube(): Texture(GL_TEXTURE_CUBE_MAP), + ifmt(RGB), size(0), allocated(0) { @@ -35,6 +38,9 @@ void TextureCube::storage(PixelFormat fmt, unsigned sz) throw invalid_operation("TextureCube::storage"); if(sz==0) throw invalid_argument("TextureCube::storage"); + + if(MSP_sized_internal_formats) + fmt = get_sized_pixelformat(fmt); require_pixelformat(fmt); ifmt = fmt; @@ -46,8 +52,20 @@ void TextureCube::allocate(unsigned level) if(allocated&(1<>=1, ++level) ; - allocated |= (1<(img.get_data()); + unsigned face_size = img.get_stride()*size; + for(unsigned i=0; i<6; ++i) + image(enumerate_faces(i), 0, fmt, UNSIGNED_BYTE, cdata+i*face_size); +} + +unsigned TextureCube::get_n_levels() const +{ + unsigned n = 0; + for(unsigned s=size; s; s>>=1, ++n) ; + return n; +} + +unsigned TextureCube::get_level_size(unsigned level) const { return size>>level; } @@ -166,6 +230,11 @@ Vector3 TextureCube::get_texel_direction(TextureCubeFace face, unsigned u, unsig return fv+s*sv+t*tv; } +UInt64 TextureCube::get_data_size() const +{ + return id ? size*size*6*get_pixel_size(ifmt) : 0; +} + TextureCube::Loader::Loader(TextureCube &t): DataFile::DerivedObjectLoader(t) @@ -181,11 +250,21 @@ TextureCube::Loader::Loader(TextureCube &t, Collection &c): void TextureCube::Loader::init() { + add("external_image", &Loader::external_image); add("image_data", &Loader::image_data); add("raw_data", &Loader::raw_data); add("storage", &Loader::storage); } +void TextureCube::Loader::external_image(TextureCubeFace face, const string &fn) +{ + Graphics::Image img; + RefPtr io = get_collection().open_raw(fn); + img.load_io(*io); + + obj.image(face, img, srgb); +} + void TextureCube::Loader::image_data(TextureCubeFace face, const string &data) { Graphics::Image img;