X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Ftexturecube.cpp;h=833ef28f0ebd78add08ccfae4c8555df87dff288;hb=b2c8b2238877f76cdea184cca70336b15ddb78d9;hp=a9961af90a3900660f2e2c71a5a46be8820f6441;hpb=6f8c0c6c088be92804cb413c0234bfb817ef2d8d;p=libs%2Fgl.git diff --git a/source/texturecube.cpp b/source/texturecube.cpp index a9961af9..833ef28f 100644 --- a/source/texturecube.cpp +++ b/source/texturecube.cpp @@ -13,6 +13,16 @@ using namespace std; namespace Msp { namespace GL { +TextureCubeFace TextureCube::face_order[6] = +{ + POSITIVE_X, + NEGATIVE_X, + POSITIVE_Y, + NEGATIVE_Y, + POSITIVE_Z, + NEGATIVE_Z +}; + Vector3 TextureCube::directions[6] = { Vector3(1, 0, 0), @@ -23,6 +33,16 @@ Vector3 TextureCube::directions[6] = Vector3(0, 0, -1) }; +unsigned TextureCube::orientations[12] = +{ + 5, 3, + 4, 3, + 0, 4, + 0, 5, + 0, 3, + 1, 3 +}; + TextureCube::TextureCube(): Texture(GL_TEXTURE_CUBE_MAP), ifmt(RGB), @@ -77,10 +97,10 @@ void TextureCube::image(TextureCubeFace face, unsigned level, PixelFormat fmt, D if(s==0) throw out_of_range("TextureCube::image"); - BindRestore _bind(this); if(ARB_texture_storage) return sub_image(face, level, 0, 0, s, s, fmt, type, data); + BindRestore _bind(this); glTexImage2D(face, level, ifmt, s, s, 0, fmt, type, data); // XXX Allocation should be tracked per-face, but we'll run out of bits @@ -98,9 +118,9 @@ void TextureCube::sub_image(TextureCubeFace face, unsigned level, int x, int y, if(size==0) throw invalid_operation("TextureCube::sub_image"); + BindRestore _bind(this); allocate(level); - BindRestore _bind(this); glTexSubImage2D(face, level, x, y, wd, ht, fmt, type, data); if(gen_mipmap && level==0) @@ -166,58 +186,38 @@ unsigned TextureCube::get_level_size(unsigned level) const TextureCubeFace TextureCube::enumerate_faces(unsigned i) { - switch(i) - { - case 0: return POSITIVE_X; - case 1: return NEGATIVE_X; - case 2: return POSITIVE_Y; - case 3: return NEGATIVE_Y; - case 4: return POSITIVE_Z; - case 5: return NEGATIVE_Z; - default: throw out_of_range("TextureCube::enumerate_faces"); - } + if(i>=6) + throw out_of_range("TextureCube::enumerate_faces"); + return face_order[i]; } -const Vector3 &TextureCube::get_face_direction(TextureCubeFace face) +unsigned TextureCube::get_face_index(TextureCubeFace face) { switch(face) { - case POSITIVE_X: return directions[0]; - case NEGATIVE_X: return directions[1]; - case POSITIVE_Y: return directions[2]; - case NEGATIVE_Y: return directions[3]; - case POSITIVE_Z: return directions[4]; - case NEGATIVE_Z: return directions[5]; - default: throw invalid_argument("TextureCube::get_face_direction"); + case POSITIVE_X: return 0; + case NEGATIVE_X: return 1; + case POSITIVE_Y: return 2; + case NEGATIVE_Y: return 3; + case POSITIVE_Z: return 4; + case NEGATIVE_Z: return 5; + default: throw invalid_argument("TextureCube::get_face_index"); } } +const Vector3 &TextureCube::get_face_direction(TextureCubeFace face) +{ + return directions[get_face_index(face)]; +} + const Vector3 &TextureCube::get_s_direction(TextureCubeFace face) { - switch(face) - { - case POSITIVE_X: return directions[5]; - case NEGATIVE_X: return directions[4]; - case POSITIVE_Y: return directions[0]; - case NEGATIVE_Y: return directions[0]; - case POSITIVE_Z: return directions[0]; - case NEGATIVE_Z: return directions[1]; - default: throw invalid_argument("TextureCube::get_s_direction"); - } + return directions[orientations[get_face_index(face)*2]]; } const Vector3 &TextureCube::get_t_direction(TextureCubeFace face) { - switch(face) - { - case POSITIVE_X: return directions[3]; - case NEGATIVE_X: return directions[3]; - case POSITIVE_Y: return directions[4]; - case NEGATIVE_Y: return directions[5]; - case POSITIVE_Z: return directions[3]; - case NEGATIVE_Z: return directions[3]; - default: throw invalid_argument("TextureCube::get_t_direction"); - } + return directions[orientations[get_face_index(face)*2+1]]; } Vector3 TextureCube::get_texel_direction(TextureCubeFace face, unsigned u, unsigned v)