X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Ftexturecube.cpp;h=37390a853612523e503889230f030f2a70d2b73d;hb=7d7a8f9e77a526fd5f2920b9005805e56a4b686c;hp=eb7448c324ea14c7e82e0dd0da32ba8d9e30ed87;hpb=804ad5d99c575b92e9d47421947e963a44f7a905;p=libs%2Fgl.git diff --git a/source/texturecube.cpp b/source/texturecube.cpp index eb7448c3..37390a85 100644 --- a/source/texturecube.cpp +++ b/source/texturecube.cpp @@ -3,6 +3,7 @@ #include #include "bindable.h" #include "error.h" +#include "pixelstore.h" #include "texturecube.h" using namespace std; @@ -22,6 +23,7 @@ Vector3 TextureCube::directions[6] = TextureCube::TextureCube(): Texture(GL_TEXTURE_CUBE_MAP), + ifmt(RGB), size(0), allocated(0) { @@ -58,33 +60,41 @@ void TextureCube::image(TextureCubeFace face, unsigned level, PixelFormat fmt, D if(s==0) throw out_of_range("TextureCube::image"); - Bind _bind(this, true); + BindRestore _bind(this); glTexImage2D(face, level, ifmt, s, s, 0, fmt, type, data); // XXX Allocation should be tracked per-face, but we'll run out of bits allocated |= 1<>=1, ++level) ; allocated |= (1<(t) +{ + init(); +} + +TextureCube::Loader::Loader(TextureCube &t, Collection &c): + DataFile::DerivedObjectLoader(t, c) +{ + init(); +} + +void TextureCube::Loader::init() { add("image_data", &Loader::image_data); add("raw_data", &Loader::raw_data); @@ -174,16 +200,18 @@ void TextureCube::Loader::image_data(TextureCubeFace face, const string &data) IO::Memory mem(data.data(), data.size()); img.load_io(mem); - obj.image(face, img); + obj.image(face, img, srgb); } void TextureCube::Loader::raw_data(TextureCubeFace face, const string &data) { - obj.image(face, 0, obj.ifmt, UNSIGNED_BYTE, data.data()); + obj.image(face, 0, get_base_pixelformat(obj.ifmt), UNSIGNED_BYTE, data.data()); } void TextureCube::Loader::storage(PixelFormat fmt, unsigned s) { + if(srgb) + fmt = get_srgb_pixelformat(fmt); obj.storage(fmt, s); }