X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Ftexturecube.cpp;h=24d02f4022b2aeac380410ea481a2e392181f8af;hb=f35535633aab06e80f0666d8551431364654c6dc;hp=6935e582f5932cd7c000d844c56c976f2c47b0e9;hpb=b250a711295f5ba00114f11a5b1c855eebe08d26;p=libs%2Fgl.git diff --git a/source/texturecube.cpp b/source/texturecube.cpp index 6935e582..24d02f40 100644 --- a/source/texturecube.cpp +++ b/source/texturecube.cpp @@ -1,6 +1,9 @@ -#include "arb_texture_cube_map.h" +#include +#include +#include #include "bindable.h" #include "error.h" +#include "pixelstore.h" #include "texturecube.h" using namespace std; @@ -20,6 +23,7 @@ Vector3 TextureCube::directions[6] = TextureCube::TextureCube(): Texture(GL_TEXTURE_CUBE_MAP), + ifmt(RGB), size(0), allocated(0) { @@ -43,8 +47,10 @@ void TextureCube::allocate(unsigned level) if(allocated&(1<>=1, ++level) ; allocated |= (1<>level; @@ -136,7 +168,73 @@ Vector3 TextureCube::get_texel_direction(TextureCubeFace face, unsigned u, unsig const Vector3 &fv = get_face_direction(face); const Vector3 &sv = get_s_direction(face); const Vector3 &tv = get_t_direction(face); - return Vector3(fv.x+s*sv.x, fv.y+t*tv.y, fv.z+s*sv.z+t*tv.z); + return fv+s*sv+t*tv; +} + +UInt64 TextureCube::get_data_size() const +{ + return id ? size*size*6*get_pixel_size(ifmt) : 0; +} + + +TextureCube::Loader::Loader(TextureCube &t): + DataFile::DerivedObjectLoader(t) +{ + init(); +} + +TextureCube::Loader::Loader(TextureCube &t, Collection &c): + DataFile::DerivedObjectLoader(t, c) +{ + init(); +} + +void TextureCube::Loader::init() +{ + add("image_data", &Loader::image_data); + add("raw_data", &Loader::raw_data); + add("storage", &Loader::storage); +} + +void TextureCube::Loader::image_data(TextureCubeFace face, const string &data) +{ + Graphics::Image img; + IO::Memory mem(data.data(), data.size()); + img.load_io(mem); + + obj.image(face, img, srgb); +} + +void TextureCube::Loader::raw_data(TextureCubeFace face, const string &data) +{ + obj.image(face, 0, get_base_pixelformat(obj.ifmt), UNSIGNED_BYTE, data.data()); +} + +void TextureCube::Loader::storage(PixelFormat fmt, unsigned s) +{ + if(srgb) + fmt = get_srgb_pixelformat(fmt); + obj.storage(fmt, s); +} + + +void operator>>(const LexicalConverter &conv, TextureCubeFace &face) +{ + const string &str = conv.get(); + if(str=="POSITIVE_X") + face = POSITIVE_X; + else if(str=="NEGATIVE_X") + face = NEGATIVE_X; + else if(str=="POSITIVE_Y") + face = POSITIVE_Y; + else if(str=="NEGATIVE_Y") + face = NEGATIVE_Y; + else if(str=="POSITIVE_Z") + face = POSITIVE_Z; + else if(str=="NEGATIVE_Z") + face = NEGATIVE_Z; + else + throw lexical_error(format("conversion of '%s' to TextureCubeFace", str)); } } // namespace GL