X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Ftexture3d.h;h=ecdff9d6c90549ae7e958e815e67e8493a4b050c;hb=9087cc0;hp=c55a3c1ae3bffd40be72d97183e0fbbebe86bd7e;hpb=cabb833e9b4ca10b9f350f3be6c351dce6a66822;p=libs%2Fgl.git diff --git a/source/texture3d.h b/source/texture3d.h index c55a3c1a..ecdff9d6 100644 --- a/source/texture3d.h +++ b/source/texture3d.h @@ -2,8 +2,6 @@ #define MSP_GL_TEXTURE3D_H_ #include -#include "datatype.h" -#include "pixelformat.h" #include "texture.h" namespace Msp { @@ -15,19 +13,41 @@ right cuboid. Texture coordinates have a principal range of [0, 1]. */ class Texture3D: public Texture { +public: + class Loader: public Msp::DataFile::DerivedObjectLoader + { + public: + Loader(Texture3D &); + Loader(Texture3D &, Collection &); + private: + void init(); + + void raw_data(const std::string &); + void storage(PixelFormat, unsigned, unsigned, unsigned); + void storage_levels(PixelFormat, unsigned, unsigned, unsigned, unsigned); + }; + private: - PixelFormat ifmt; unsigned width; unsigned height; unsigned depth; + unsigned levels; unsigned allocated; +protected: + Texture3D(GLenum); public: Texture3D(); - /** Defines storage structure for the texture. Must be called before an - image can be uploaded. Once storage is defined, it can't be changed. */ - void storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned dp); + /** Defines storage structure for the texture. If lv is zero, the number + of mipmap levels is automatically determined from storage dimensions. + + Must be called before an image can be uploaded. Once storage is defined, + it can't be changed. */ + void storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned dp, unsigned lv = 0); + + DEPRECATED void storage(PixelComponents c, unsigned w, unsigned h, unsigned d, unsigned l = 0) + { storage(make_pixelformat(c, UNSIGNED_BYTE), w, h, d, l); } /** Allocates storage for the texture. The contents are initially undefined. If storage has already been allocated, does nothing. */ @@ -36,30 +56,32 @@ public: /** Uploads an image to the texture. Storage must be defined beforehand. The image data must have dimensions and format compatible with the defined storage. */ - void image(unsigned level, PixelFormat fmt, DataType type, const void *data); + void image(unsigned level, PixelComponents, DataType type, const void *data); /** Updates a cuboid-shaped region of the texture. Storage must be defined and allocated beforehand. The update region must be fully inside the texture. */ void sub_image(unsigned level, int x, int y, int z, unsigned wd, unsigned ht, unsigned dp, - PixelFormat fmt, DataType type, const void *data); - - /** Loads an image from a file and uploads it to the texture. If storage - has not been defined, it will be set to match the loaded image. To - construct a three-dimensional texture from a two-dimensional image, the - image is interpreted as an array of consecutive images. If dp is -1, the - texture's width and height are equal. If dp is -2, the texture's height and - depth are equal. Otherwise, dp must be positive and determines the - texture's depth. In all cases, the image's height must equal the texture's - height times its depth. */ - void load_image(const std::string &fn, int dp = -1); + PixelComponents comp, DataType type, const void *data); + + /** Uploads an image to the texture. If storage has not been defined, it + will be set to match the image. In this case the image will be treated as + a stack of square layers and its height must be divisible by its width. + Otherwise the image must be compatible with the defined storage. + + If srgb is true and storage is determined by this call, then an sRGB pixel + format will be used. */ + virtual void image(const Graphics::Image &, unsigned, bool = false); + + using Texture::image; unsigned get_width() const { return width; } unsigned get_height() const { return height; } unsigned get_depth() const { return depth; } -private: - void get_level_size(unsigned, unsigned &, unsigned &, unsigned &); +protected: + unsigned get_n_levels() const; + void get_level_size(unsigned, unsigned &, unsigned &, unsigned &) const; public: virtual AsyncLoader *load(IO::Seekable &, const Resources * = 0) { return 0; }