X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Ftexture3d.h;h=6c087a2d099f5ed2bdc0e46b320b026e6dcab6a7;hb=9d696772b2194b67d8e3e4da11169900eab58c0d;hp=15d244dec10f116eca42f8c53515e3994720e90a;hpb=cd446554e998204eaba22504b7b28227feb8edbb;p=libs%2Fgl.git diff --git a/source/texture3d.h b/source/texture3d.h index 15d244de..6c087a2d 100644 --- a/source/texture3d.h +++ b/source/texture3d.h @@ -1,10 +1,3 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GL_TEXTURE3D_H_ #define MSP_GL_TEXTURE3D_H_ @@ -16,6 +9,10 @@ Distributed under the LGPL namespace Msp { namespace GL { +/** +Three-dimensional texture. Consists of an array of texels in the shape of a +right cuboid. Texture coordinates have a principal range of [0, 1]. +*/ class Texture3D: public Texture { private: @@ -27,17 +24,46 @@ private: public: Texture3D(); - void storage(PixelFormat, unsigned, unsigned, unsigned); - void allocate(unsigned); - void image(unsigned, PixelFormat, DataType, const void *); - void sub_image(unsigned, int, int, int, unsigned, unsigned, unsigned, PixelFormat, DataType, const void *); + + /** Defines storage structure for the texture. Must be called before an + image can be uploaded. Once storage is defined, it can't be changed. */ + void storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned dp); + + /** Allocates storage for the texture. The contents are initially + undefined. If storage has already been allocated, does nothing. */ + void allocate(unsigned level); + + /** Uploads an image to the texture. Storage must be defined beforehand. + The image data must have dimensions and format compatible with the defined + storage. */ + void image(unsigned level, PixelFormat fmt, DataType type, const void *data); + + /** Updates a cuboid-shaped region of the texture. Storage must be defined + and allocated beforehand. The update region must be fully inside the + texture. */ + void sub_image(unsigned level, + int x, int y, int z, unsigned wd, unsigned ht, unsigned dp, + PixelFormat fmt, DataType type, const void *data); + + /** Loads an image from a file and uploads it to the texture. If storage + has not been defined, it will be set to match the loaded image. To + construct a three-dimensional texture from a two-dimensional image, the + image is interpreted as an array of consecutive images. If dp is -1, the + texture's width and height are equal. If dp is -2, the texture's height and + depth are equal. Otherwise, dp must be positive and determines the + texture's depth. In all cases, the image's height must equal the texture's + height times its depth. */ void load_image(const std::string &fn, int dp = -1); + unsigned get_width() const { return width; } unsigned get_height() const { return height; } unsigned get_depth() const { return depth; } private: - void require_storage(); void get_level_size(unsigned, unsigned &, unsigned &, unsigned &); + +public: + virtual AsyncLoader *load(IO::Seekable &) { return 0; } + virtual void unload() { } }; } // namespace GL