X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Ftexture3d.h;h=55a0e3dbe8ec4ce214bdc56f5532655160965b58;hb=55dbeb5e04516699b8415104e346243d5e4c48c9;hp=0a03cd5d9e61e1a06d0c41ec3376ca91f4cc0436;hpb=e003d7a1497dad3b13e4e88e681f8fa2afc40c83;p=libs%2Fgl.git diff --git a/source/texture3d.h b/source/texture3d.h index 0a03cd5d..55a0e3db 100644 --- a/source/texture3d.h +++ b/source/texture3d.h @@ -2,8 +2,6 @@ #define MSP_GL_TEXTURE3D_H_ #include -#include "datatype.h" -#include "pixelformat.h" #include "texture.h" namespace Msp { @@ -15,6 +13,19 @@ right cuboid. Texture coordinates have a principal range of [0, 1]. */ class Texture3D: public Texture { +public: + class Loader: public Msp::DataFile::DerivedObjectLoader + { + public: + Loader(Texture3D &); + Loader(Texture3D &, Collection &); + private: + void init(); + + void raw_data(const std::string &); + void storage(PixelFormat, unsigned, unsigned, unsigned); + }; + private: PixelFormat ifmt; unsigned width; @@ -22,6 +33,8 @@ private: unsigned depth; unsigned allocated; +protected: + Texture3D(GLenum); public: Texture3D(); @@ -32,7 +45,7 @@ public: /** Allocates storage for the texture. The contents are initially undefined. If storage has already been allocated, does nothing. */ void allocate(unsigned level); - + /** Uploads an image to the texture. Storage must be defined beforehand. The image data must have dimensions and format compatible with the defined storage. */ @@ -52,14 +65,32 @@ public: texture's width and height are equal. If dp is -2, the texture's height and depth are equal. Otherwise, dp must be positive and determines the texture's depth. In all cases, the image's height must equal the texture's - height times its depth. */ + height times its depth. + + Deprecated in favor of the base class version.*/ void load_image(const std::string &fn, int dp = -1); + using Texture::load_image; + + /** Uploads an image to the texture. If storage has not been defined, it + will be set to match the image. In this case the image will be treated as + a stack of square layers and its height must be divisible by its width. + Otherwise the image must be compatible with the defined storage. + + If srgb is true and storage is determined by this call, then an sRGB pixel + format will be used. */ + virtual void image(const Graphics::Image &, bool = false); + unsigned get_width() const { return width; } unsigned get_height() const { return height; } unsigned get_depth() const { return depth; } -private: +protected: void get_level_size(unsigned, unsigned &, unsigned &, unsigned &); + +public: + virtual AsyncLoader *load(IO::Seekable &, const Resources * = 0) { return 0; } + virtual UInt64 get_data_size() const; + virtual void unload() { } }; } // namespace GL