X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Ftexture3d.h;h=0a03cd5d9e61e1a06d0c41ec3376ca91f4cc0436;hb=ae9abd6be3e556d0a202cc5ab05668da715382c9;hp=8d9566d8ec6c7f82d1112d84024239c2d8b60273;hpb=ceae2a27dfc58310c5bab7e3aa3fedf0fa9a1f49;p=libs%2Fgl.git diff --git a/source/texture3d.h b/source/texture3d.h index 8d9566d8..0a03cd5d 100644 --- a/source/texture3d.h +++ b/source/texture3d.h @@ -1,10 +1,3 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GL_TEXTURE3D_H_ #define MSP_GL_TEXTURE3D_H_ @@ -16,6 +9,10 @@ Distributed under the LGPL namespace Msp { namespace GL { +/** +Three-dimensional texture. Consists of an array of texels in the shape of a +right cuboid. Texture coordinates have a principal range of [0, 1]. +*/ class Texture3D: public Texture { private: @@ -23,17 +20,46 @@ private: unsigned width; unsigned height; unsigned depth; - int border; + unsigned allocated; public: Texture3D(); - void storage(PixelFormat, unsigned, unsigned, unsigned, int); - void image(int, PixelFormat, DataType, const void *); - void sub_image(int, int, int, unsigned, unsigned, unsigned, PixelFormat, DataType, const void *); - void load_image(const std::string &fn, int dp=-1); + + /** Defines storage structure for the texture. Must be called before an + image can be uploaded. Once storage is defined, it can't be changed. */ + void storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned dp); + + /** Allocates storage for the texture. The contents are initially + undefined. If storage has already been allocated, does nothing. */ + void allocate(unsigned level); + + /** Uploads an image to the texture. Storage must be defined beforehand. + The image data must have dimensions and format compatible with the defined + storage. */ + void image(unsigned level, PixelFormat fmt, DataType type, const void *data); + + /** Updates a cuboid-shaped region of the texture. Storage must be defined + and allocated beforehand. The update region must be fully inside the + texture. */ + void sub_image(unsigned level, + int x, int y, int z, unsigned wd, unsigned ht, unsigned dp, + PixelFormat fmt, DataType type, const void *data); + + /** Loads an image from a file and uploads it to the texture. If storage + has not been defined, it will be set to match the loaded image. To + construct a three-dimensional texture from a two-dimensional image, the + image is interpreted as an array of consecutive images. If dp is -1, the + texture's width and height are equal. If dp is -2, the texture's height and + depth are equal. Otherwise, dp must be positive and determines the + texture's depth. In all cases, the image's height must equal the texture's + height times its depth. */ + void load_image(const std::string &fn, int dp = -1); + unsigned get_width() const { return width; } unsigned get_height() const { return height; } unsigned get_depth() const { return depth; } +private: + void get_level_size(unsigned, unsigned &, unsigned &, unsigned &); }; } // namespace GL