X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Ftexture3d.cpp;h=8cb26e7f76713bf44932f25744aea5d31be4defd;hb=55dbeb5e04516699b8415104e346243d5e4c48c9;hp=7edc908098c73ed0866ff6d9733874f4efa7993d;hpb=7e9e15a12fb398798f2719545cc8553354c1e389;p=libs%2Fgl.git diff --git a/source/texture3d.cpp b/source/texture3d.cpp index 7edc9080..8cb26e7f 100644 --- a/source/texture3d.cpp +++ b/source/texture3d.cpp @@ -1,55 +1,90 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #include -#include +#include +#include #include "bindable.h" -#include "except.h" -#include "extension.h" +#include "error.h" +#include "pixelstore.h" #include "texture3d.h" -#include "version_1_2.h" using namespace std; namespace Msp { namespace GL { +Texture3D::Texture3D(GLenum t): + Texture(t), + ifmt(RGB), + width(0), + height(0), + depth(0), + allocated(0) +{ } + Texture3D::Texture3D(): Texture(GL_TEXTURE_3D), + ifmt(RGB), width(0), height(0), - depth(0) + depth(0), + allocated(0) { - static RequireVersion _ver(1, 2); + static Require _req(EXT_texture3D); } -void Texture3D::storage(PixelFormat f, unsigned w, unsigned h, unsigned d, int b) +void Texture3D::storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned dp) { if(width>0) - throw InvalidState("Textures storage may only be specified once"); - if(w==0 || h==0 || d==0) - throw InvalidParameterValue("Invalid texture dimensions"); + throw invalid_operation("Texture3D::storage"); + if(wd==0 || ht==0 || dp==0) + throw invalid_argument("Texture3D::storage"); + require_pixelformat(fmt); + + width = wd; + height = ht; + depth = dp; + ifmt = fmt; +} - width = w; - height = h; - depth = d; - ifmt = f; - border = b; +void Texture3D::allocate(unsigned level) +{ + if(allocated&(1<>=1, h>>=1, d>>=1, ++level) ; + allocated |= (1<h; d>>=2) ; for(; d*d0) + { d = dp; + if(h%d) + throw incompatible_data("Texture3D::load_image"); + h /= d; + } + else + throw invalid_argument("Texture3D::load_image"); + + PixelFormat fmt = pixelformat_from_graphics(img.get_format()); + if(width==0) + storage(storage_pixelformat_from_graphics(img.get_format()), w, h, d); + else if(w!=width || h!=height || d!=depth) + throw incompatible_data("Texture3D::load_image"); + + PixelStore pstore = PixelStore::from_image(img); + BindRestore _bind_ps(pstore); + + image(0, fmt, UNSIGNED_BYTE, img.get_data()); +} + +void Texture3D::image(const Graphics::Image &img, bool srgb) +{ + unsigned w = img.get_width(); + unsigned h = img.get_height(); + unsigned d = 1; + + if(depth) + { + if(h%depth) + throw incompatible_data("Texture3D::load_image"); + h /= depth; + d = depth; + } + else + { + if(h%w) + throw incompatible_data("Texture3D::load_image"); + d = h/w; + h = w; + } PixelFormat fmt = pixelformat_from_graphics(img.get_format()); if(width==0) - storage(fmt, w, h, d, 0); + storage(storage_pixelformat_from_graphics(img.get_format(), srgb), w, h, d); else if(w!=width || h!=height || d!=depth) - throw IncompatibleData("Image does not match texture storage"); + throw incompatible_data("Texture3D::load_image"); - image(0, fmt, UNSIGNED_INT, img.get_data()); + PixelStore pstore = PixelStore::from_image(img); + BindRestore _bind_ps(pstore); + + image(0, fmt, UNSIGNED_BYTE, img.get_data()); +} + +void Texture3D::get_level_size(unsigned level, unsigned &w, unsigned &h, unsigned &d) +{ + w >>= level; + h >>= level; + if(target!=GL_TEXTURE_2D_ARRAY) + d >>= level; + + if(!w && (h || d)) + w = 1; + if(!h && (w || d)) + h = 1; + if(!d && (w || h)) + d = 1; +} + +UInt64 Texture3D::get_data_size() const +{ + return id ? width*height*depth*get_pixel_size(ifmt) : 0; +} + + +Texture3D::Loader::Loader(Texture3D &t): + DataFile::DerivedObjectLoader(t) +{ + init(); +} + +Texture3D::Loader::Loader(Texture3D &t, Collection &c): + DataFile::DerivedObjectLoader(t, c) +{ + init(); +} + +void Texture3D::Loader::init() +{ + add("raw_data", &Loader::raw_data); + add("storage", &Loader::storage); +} + +void Texture3D::Loader::raw_data(const string &data) +{ + obj.image(0, get_base_pixelformat(obj.ifmt), UNSIGNED_BYTE, data.data()); +} + +void Texture3D::Loader::storage(PixelFormat fmt, unsigned w, unsigned h, unsigned d) +{ + if(srgb) + fmt = get_srgb_pixelformat(fmt); + obj.storage(fmt, w, h, d); } } // namespace GL