X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Ftexture3d.cpp;h=5c09f1ea4249919bf526703365c730c48b11d4e7;hb=a8a04ddd95e57a8f103c04dba317addc32866689;hp=12fc856b8415d4e9cc18ac95c2a9c548a79cf79f;hpb=e01371d38e290b4c526146fd5d1388bba8201233;p=libs%2Fgl.git diff --git a/source/texture3d.cpp b/source/texture3d.cpp index 12fc856b..5c09f1ea 100644 --- a/source/texture3d.cpp +++ b/source/texture3d.cpp @@ -1,5 +1,9 @@ #include +#include +#include +#include #include +#include #include #include "bindable.h" #include "error.h" @@ -13,7 +17,6 @@ namespace GL { Texture3D::Texture3D(GLenum t): Texture(t), - ifmt(RGB), width(0), height(0), depth(0), @@ -22,7 +25,6 @@ Texture3D::Texture3D(GLenum t): Texture3D::Texture3D(): Texture(GL_TEXTURE_3D), - ifmt(RGB), width(0), height(0), depth(0), @@ -31,30 +33,46 @@ Texture3D::Texture3D(): static Require _req(EXT_texture3D); } -void Texture3D::storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned dp) +void Texture3D::storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned dp, unsigned lv) { if(width>0) throw invalid_operation("Texture3D::storage"); if(wd==0 || ht==0 || dp==0) throw invalid_argument("Texture3D::storage"); - if(MSP_sized_internal_formats) - fmt = get_sized_pixelformat(fmt); - require_pixelformat(fmt); - - ifmt = fmt; + set_internal_format(fmt); width = wd; height = ht; depth = dp; + levels = get_n_levels(); + if(lv>0) + levels = min(levels, lv); } void Texture3D::allocate(unsigned level) { + if(width==0 || height==0 || depth==0) + throw invalid_operation("Texture3D::allocate"); + if(level>=levels) + throw invalid_argument("Texture3D::allocate"); if(allocated&(1< _bind(!ARB_direct_state_access, this); + if(ARB_direct_state_access) + glTextureStorage3D(id, levels, ifmt, width, height, depth); + else + glTexStorage3D(target, levels, ifmt, width, height, depth); + apply_swizzle(); + allocated |= (1< _bind(!ARB_direct_state_access, this); allocate(level); - BindRestore _bind(this); - glTexSubImage3D(target, level, x, y, z, wd, ht, dp, fmt, type, data); -} - -void Texture3D::load_image(const string &fn, int dp) -{ - Graphics::Image img; - img.load_file(fn); - - unsigned w = img.get_width(); - unsigned h = img.get_height(); - unsigned d = 1; - - if(dp==-1) - { - if(h%w) - throw incompatible_data("Texture3D::load_image"); - d = h/w; - h = w; - } - else if(dp==-2) - { - for(d=h; d*d>h; d>>=2) ; - for(; d*d0) - { - d = dp; - if(h%d) - throw incompatible_data("Texture3D::load_image"); - h /= d; - } + fmt = get_upload_format(fmt); + if(ARB_direct_state_access) + glTextureSubImage3D(id, level, x, y, z, wd, ht, dp, fmt, type, data); else - throw invalid_argument("Texture3D::load_image"); - - PixelFormat fmt = pixelformat_from_graphics(img.get_format()); - if(width==0) - storage(storage_pixelformat_from_graphics(img.get_format()), w, h, d); - else if(w!=width || h!=height || d!=depth) - throw incompatible_data("Texture3D::load_image"); + glTexSubImage3D(target, level, x, y, z, wd, ht, dp, fmt, type, data); - PixelStore pstore = PixelStore::from_image(img); - BindRestore _bind_ps(pstore); - - image(0, fmt, UNSIGNED_BYTE, img.get_data()); + if(auto_gen_mipmap && level==0) + generate_mipmap(); } -void Texture3D::image(const Graphics::Image &img, bool srgb) +void Texture3D::image(const Graphics::Image &img, unsigned lv, bool srgb) { unsigned w = img.get_width(); unsigned h = img.get_height(); @@ -158,7 +146,7 @@ void Texture3D::image(const Graphics::Image &img, bool srgb) PixelFormat fmt = pixelformat_from_graphics(img.get_format()); if(width==0) - storage(storage_pixelformat_from_graphics(img.get_format(), srgb), w, h, d); + storage(storage_pixelformat_from_graphics(img.get_format(), srgb), w, h, d, lv); else if(w!=width || h!=height || d!=depth) throw incompatible_data("Texture3D::load_image"); @@ -215,6 +203,7 @@ void Texture3D::Loader::init() { add("raw_data", &Loader::raw_data); add("storage", &Loader::storage); + add("storage", &Loader::storage_levels); } void Texture3D::Loader::raw_data(const string &data) @@ -224,10 +213,13 @@ void Texture3D::Loader::raw_data(const string &data) void Texture3D::Loader::storage(PixelFormat fmt, unsigned w, unsigned h, unsigned d) { - if(srgb) - fmt = get_srgb_pixelformat(fmt); obj.storage(fmt, w, h, d); } +void Texture3D::Loader::storage_levels(PixelFormat fmt, unsigned w, unsigned h, unsigned d, unsigned l) +{ + obj.storage(fmt, w, h, d, l); +} + } // namespace GL } // namespace Msp