X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Ftexture3d.cpp;h=36afa9bcdfe9b3fc2dc1e72c5ef8d19bce06f8aa;hb=194f960f91041ebee44e2745627d5e480e893d82;hp=7b9c3590ef6bc7eb8e936e20816c36549bbdec2c;hpb=7d7a8f9e77a526fd5f2920b9005805e56a4b686c;p=libs%2Fgl.git diff --git a/source/texture3d.cpp b/source/texture3d.cpp index 7b9c3590..36afa9bc 100644 --- a/source/texture3d.cpp +++ b/source/texture3d.cpp @@ -1,4 +1,5 @@ #include +#include #include #include #include "bindable.h" @@ -11,6 +12,15 @@ using namespace std; namespace Msp { namespace GL { +Texture3D::Texture3D(GLenum t): + Texture(t), + ifmt(RGB), + width(0), + height(0), + depth(0), + allocated(0) +{ } + Texture3D::Texture3D(): Texture(GL_TEXTURE_3D), ifmt(RGB), @@ -28,12 +38,15 @@ void Texture3D::storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned dp) throw invalid_operation("Texture3D::storage"); if(wd==0 || ht==0 || dp==0) throw invalid_argument("Texture3D::storage"); + + if(MSP_sized_internal_formats) + fmt = get_sized_pixelformat(fmt); require_pixelformat(fmt); + ifmt = fmt; width = wd; height = ht; depth = dp; - ifmt = fmt; } void Texture3D::allocate(unsigned level) @@ -41,7 +54,18 @@ void Texture3D::allocate(unsigned level) if(allocated&(1<>=1, h>>=1, d>>=1, ++level) ; - allocated |= (1<>=1, ++n) ; + return n; +} + +void Texture3D::get_level_size(unsigned level, unsigned &w, unsigned &h, unsigned &d) const { w >>= level; h >>= level; - d >>= level; + if(target!=GL_TEXTURE_2D_ARRAY) + d >>= level; if(!w && (h || d)) w = 1; @@ -142,5 +215,36 @@ UInt64 Texture3D::get_data_size() const return id ? width*height*depth*get_pixel_size(ifmt) : 0; } + +Texture3D::Loader::Loader(Texture3D &t): + DataFile::DerivedObjectLoader(t) +{ + init(); +} + +Texture3D::Loader::Loader(Texture3D &t, Collection &c): + DataFile::DerivedObjectLoader(t, c) +{ + init(); +} + +void Texture3D::Loader::init() +{ + add("raw_data", &Loader::raw_data); + add("storage", &Loader::storage); +} + +void Texture3D::Loader::raw_data(const string &data) +{ + obj.image(0, get_base_pixelformat(obj.ifmt), UNSIGNED_BYTE, data.data()); +} + +void Texture3D::Loader::storage(PixelFormat fmt, unsigned w, unsigned h, unsigned d) +{ + if(srgb) + fmt = get_srgb_pixelformat(fmt); + obj.storage(fmt, w, h, d); +} + } // namespace GL } // namespace Msp