X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Ftexture2d.h;h=ff4d35b64b24685661f842b6f652604b0d4220a4;hb=e003d7a1497dad3b13e4e88e681f8fa2afc40c83;hp=86c2a89bccb700b87e0424aa7599a17fdc7d7337;hpb=7adcad3b40a03000a82e32db4523761c218309b8;p=libs%2Fgl.git diff --git a/source/texture2d.h b/source/texture2d.h index 86c2a89b..ff4d35b6 100644 --- a/source/texture2d.h +++ b/source/texture2d.h @@ -2,19 +2,72 @@ #define MSP_GL_TEXTURE2D_H_ #include +#include +#include "datatype.h" +#include "pixelformat.h" #include "texture.h" namespace Msp { namespace GL { +/** +Two-dimensional texture. Consists of an array of texels in the shape of a +rectangle. Texture coordinate have a principal range of [0, 1]. This is the +most common type of texture. +*/ class Texture2D: public Texture { +public: + class Loader: public Texture::Loader + { + public: + Loader(Texture2D &); + private: + void image_data(const std::string &); + void raw_data(const std::string &); + void storage(PixelFormat, unsigned, unsigned); + void storage_b(PixelFormat, unsigned, unsigned, unsigned); + }; + +private: + PixelFormat ifmt; + unsigned width; + unsigned height; + unsigned allocated; + public: Texture2D(); - void image(int, int, sizei, sizei, int, GLenum, GLenum, void *); - void image(int, sizei, sizei, TextureFormat, void *); - void image(const std::string &); + + /** Defines storage structure for the texture. Must be called before an + image can be uploaded. Once storage is defined, it can't be changed. */ + void storage(PixelFormat fmt, unsigned wd, unsigned ht); + + /** Allocates storage for the texture. The contents are initially + undefined. If storage has already been allocated, does nothing. */ + void allocate(unsigned level); + + /** Uploads an image to the texture. Storage must be defined beforehand. + The image data must have dimensions and format compatible with the defined + storage. */ + void image(unsigned level, PixelFormat fmt, DataType type, const void *data); + + /** Updates a rectangular region of the texture. Storage must be defined + and allocated beforehand. The update region must be fully inside the + texture. */ + void sub_image(unsigned level, int x, int y, unsigned wd, unsigned ht, + PixelFormat fmt, DataType type, const void *data); + + /** Loads an image from a file and uploads it to the texture. If storage + has not been defined, it will be set to match the loaded image. Otherwise + the image must be compatible with the defined storage. */ + void load_image(const std::string &fn); + + unsigned get_width() const { return width; } + unsigned get_height() const { return height; } + private: + void image(const Graphics::Image &); + void get_level_size(unsigned, unsigned &, unsigned &); }; } // namespace GL