X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Ftexture2d.h;h=f1b76783f7e5c5a242c96bb3528d7e7a8929ec40;hb=a5797c9babd17673285b3b15c7572c2d8fe1595c;hp=ef6261cb98678d7efdfb24f0934e06453f0cbc0e;hpb=84bc56b96c21c831104a22e0cbd0f3b72ab5d8c3;p=libs%2Fgl.git diff --git a/source/texture2d.h b/source/texture2d.h index ef6261cb..f1b76783 100644 --- a/source/texture2d.h +++ b/source/texture2d.h @@ -1,24 +1,77 @@ +/* $Id$ + +This file is part of libmspgl +Copyright © 2007 Mikko Rasa, Mikkosoft Productions +Distributed under the LGPL +*/ + #ifndef MSP_GL_TEXTURE2D_H_ #define MSP_GL_TEXTURE2D_H_ #include +#include +#include +#include "pixelformat.h" #include "texture.h" namespace Msp { namespace GL { +/** +Two-dimensional texture class. This is the most common type of texture. +*/ class Texture2D: public Texture { +public: + class Loader: public Texture::Loader + { + public: + Loader(Texture2D &); + private: + void image_data(const std::string &); + void raw_data(const std::string &); + void storage(PixelFormat, unsigned, unsigned, unsigned); + }; + +private: + PixelFormat ifmt; + sizei width; + sizei height; + int border; + public: Texture2D(); - void image(int, int, sizei, sizei, int, GLenum, GLenum, void *); - void image(int, sizei, sizei, TextureFormat, void *); - void image(const std::string &); - sizei get_width() const { return width_; } - sizei get_height() const { return height_; } + + /** + Defines the texture storage. This function may only be successfully called + once. + */ + void storage(PixelFormat fmt, sizei wd, sizei ht, int brd); + + /** + Uploads an image to the texture. storage() must have been called prior to + this, and the image must have dimensions conforming to the specified + storage. + */ + void image(int level, PixelFormat fmt, DataType type, const void *data); + + /** + Uploads a sub-image into the texture. Unlike full image upload, there are + no constraints on the size of the sub-image. + */ + void sub_image(int level, int x, int y, sizei wd, sizei ht, PixelFormat fmt, DataType type, const void *data); + + /** + Loads an image from a file and uploads it to the texture. If storage() has + not been called, the storage format will be set to match the loaded image. + */ + void load_image(const std::string &fn); + + sizei get_width() const { return width; } + sizei get_height() const { return height; } + private: - sizei width_; - sizei height_; + void image(const Graphics::Image &); }; } // namespace GL