X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Ftexture2d.h;h=b62466cb0a75bc524cf11a484567bfe17eb02625;hb=a80b074c70ec991f27114efd13686038cf42c493;hp=86c2a89bccb700b87e0424aa7599a17fdc7d7337;hpb=7adcad3b40a03000a82e32db4523761c218309b8;p=libs%2Fgl.git diff --git a/source/texture2d.h b/source/texture2d.h index 86c2a89b..b62466cb 100644 --- a/source/texture2d.h +++ b/source/texture2d.h @@ -1,20 +1,76 @@ +/* $Id$ + +This file is part of libmspgl +Copyright © 2007 Mikko Rasa, Mikkosoft Productions +Distributed under the LGPL +*/ + #ifndef MSP_GL_TEXTURE2D_H_ #define MSP_GL_TEXTURE2D_H_ #include +#include +#include "pixelformat.h" #include "texture.h" namespace Msp { namespace GL { +class Image; + +/** +Two-dimensional texture class. This is the most common type of texture. +*/ class Texture2D: public Texture { +public: + class Loader: public Texture::Loader + { + public: + Loader(Texture2D &); + private: + void image_data(const std::string &); + }; + +private: + PixelFormat ifmt; + sizei width; + sizei height; + int border; + public: Texture2D(); - void image(int, int, sizei, sizei, int, GLenum, GLenum, void *); - void image(int, sizei, sizei, TextureFormat, void *); - void image(const std::string &); + + /** + Defines the texture storage. This function may only be successfully called + once. + */ + void storage(PixelFormat fmt, sizei wd, sizei ht, int brd); + + /** + Uploads an image to the texture. storage() must have been called prior to + this, and the image must have dimensions conforming to the specified + storage. + */ + void image(int level, PixelFormat fmt, GLenum type, const void *data); + + /** + Uploads a sub-image into the texture. Unlike full image upload, there are + no constraints on the size of the sub-image. + */ + void sub_image(int level, int x, int y, sizei wd, sizei ht, PixelFormat fmt, GLenum type, const void *data); + + /** + Loads an image from a file and uploads it to the texture. If storage() has + not been called, the storage format will be set to match the loaded image. + */ + void load_image(const std::string &fn); + + sizei get_width() const { return width; } + sizei get_height() const { return height; } + private: + void image(const Image &); }; } // namespace GL