X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Ftexture2d.h;h=a37e2a4d7fd746eeb732d23483d8896115377338;hb=9d696772b2194b67d8e3e4da11169900eab58c0d;hp=012718528af72592039831c2a27c69b6a58aa728;hpb=ceae2a27dfc58310c5bab7e3aa3fedf0fa9a1f49;p=libs%2Fgl.git diff --git a/source/texture2d.h b/source/texture2d.h index 01271852..a37e2a4d 100644 --- a/source/texture2d.h +++ b/source/texture2d.h @@ -1,77 +1,92 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GL_TEXTURE2D_H_ #define MSP_GL_TEXTURE2D_H_ #include -#include +#include #include "datatype.h" #include "pixelformat.h" +#include "resource.h" #include "texture.h" namespace Msp { namespace GL { /** -Two-dimensional texture class. This is the most common type of texture. +Two-dimensional texture. Consists of an array of texels in the shape of a +rectangle. Texture coordinate have a range of [0, 1]. Coordinates outside of +this range are subject to wrapping. This is the most common type of texture. */ class Texture2D: public Texture { public: - class Loader: public Texture::Loader + class Loader: public Msp::DataFile::DerivedObjectLoader { public: Loader(Texture2D &); + Loader(Texture2D &, Collection &); private: + void init(); + void image_data(const std::string &); void raw_data(const std::string &); - void storage(PixelFormat, unsigned, unsigned, unsigned); + void storage(PixelFormat, unsigned, unsigned); + void storage_b(PixelFormat, unsigned, unsigned, unsigned); }; private: + class AsyncLoader; + PixelFormat ifmt; unsigned width; unsigned height; - int border; + unsigned allocated; + +public: + Texture2D(ResourceManager * = 0); + + /** Defines storage structure for the texture. Must be called before an + image can be uploaded. Once storage is defined, it can't be changed. */ + void storage(PixelFormat fmt, unsigned wd, unsigned ht); + + /** Allocates storage for the texture. The contents are initially + undefined. If storage has already been allocated, does nothing. */ + void allocate(unsigned level); + + /** Uploads an image to the texture. Storage must be defined beforehand. + The image data must have dimensions and format compatible with the defined + storage. */ + void image(unsigned level, PixelFormat fmt, DataType type, const void *data); + + /** Updates a rectangular region of the texture. Storage must be defined + and allocated beforehand. The update region must be fully inside the + texture. */ + void sub_image(unsigned level, int x, int y, unsigned wd, unsigned ht, + PixelFormat fmt, DataType type, const void *data); + + /// Loads a Graphics::Image from a file and uploads it to the texture. + void load_image(const std::string &fn, bool srgb = false); + + /** Uploads an image to the texture. If storage has not been defined, it + will be set to match the image. Otherwise the image must be compatible with + the defined storage. + + If srgb is true and storage is determined by this call, then an sRGB pixel + format will be used. */ + void image(const Graphics::Image &, bool srgb = false); + +private: + void image(const Graphics::Image &, bool, bool); public: - Texture2D(); - - /** - Defines the texture storage. This function may only be successfully called - once. - */ - void storage(PixelFormat fmt, unsigned wd, unsigned ht, int brd); - - /** - Uploads an image to the texture. storage() must have been called prior to - this, and the image must have dimensions conforming to the specified - storage. - */ - void image(int level, PixelFormat fmt, DataType type, const void *data); - - /** - Uploads a sub-image into the texture. Unlike full image upload, there are - no constraints on the size of the sub-image. - */ - void sub_image(int level, int x, int y, unsigned wd, unsigned ht, PixelFormat fmt, DataType type, const void *data); - - /** - Loads an image from a file and uploads it to the texture. If storage() has - not been called, the storage format will be set to match the loaded image. - */ - void load_image(const std::string &fn); - - unsigned get_width() const { return width; } + unsigned get_width() const { return width; } unsigned get_height() const { return height; } private: - void image(const Graphics::Image &); + void get_level_size(unsigned, unsigned &, unsigned &); + +public: + virtual Resource::AsyncLoader *load(IO::Seekable &); + virtual void unload(); }; } // namespace GL