X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Ftexture2d.h;h=994c4efd7224c43605ec0f6097483124e809db35;hb=afd625b06702e7a25e0730601f03955832b64e65;hp=e06ea920a1aff896f7c1c50ed1f87fac75e7b007;hpb=f098a871fc6dc7b61a5aca5581fa327e4124c036;p=libs%2Fgl.git diff --git a/source/texture2d.h b/source/texture2d.h index e06ea920..994c4efd 100644 --- a/source/texture2d.h +++ b/source/texture2d.h @@ -1,31 +1,76 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GL_TEXTURE2D_H_ #define MSP_GL_TEXTURE2D_H_ #include +#include +#include "datatype.h" +#include "pixelformat.h" #include "texture.h" namespace Msp { namespace GL { +/** +Two-dimensional texture. Consists of an array of texels in the shape of a +rectangle. Texture coordinate have a principal range of [0, 1]. This is the +most common type of texture. +*/ class Texture2D: public Texture { +public: + class Loader: public Msp::DataFile::DerivedObjectLoader + { + public: + Loader(Texture2D &); + private: + void image_data(const std::string &); + void raw_data(const std::string &); + void storage(PixelFormat, unsigned, unsigned); + void storage_b(PixelFormat, unsigned, unsigned, unsigned); + }; + +private: + PixelFormat ifmt; + unsigned width; + unsigned height; + unsigned allocated; + public: Texture2D(); - void image(int, int, sizei, sizei, int, GLenum, GLenum, void *); - void image(int, sizei, sizei, TextureFormat, void *); - void image(const std::string &); - sizei get_width() const { return width_; } - sizei get_height() const { return height_; } + + /** Defines storage structure for the texture. Must be called before an + image can be uploaded. Once storage is defined, it can't be changed. */ + void storage(PixelFormat fmt, unsigned wd, unsigned ht); + + /** Allocates storage for the texture. The contents are initially + undefined. If storage has already been allocated, does nothing. */ + void allocate(unsigned level); + + /** Uploads an image to the texture. Storage must be defined beforehand. + The image data must have dimensions and format compatible with the defined + storage. */ + void image(unsigned level, PixelFormat fmt, DataType type, const void *data); + + /** Updates a rectangular region of the texture. Storage must be defined + and allocated beforehand. The update region must be fully inside the + texture. */ + void sub_image(unsigned level, int x, int y, unsigned wd, unsigned ht, + PixelFormat fmt, DataType type, const void *data); + + /** Loads an image from a file and uploads it to the texture. If storage + has not been defined, it will be set to match the loaded image. Otherwise + the image must be compatible with the defined storage. */ + void load_image(const std::string &fn); + +private: + void image(const Graphics::Image &); + +public: + unsigned get_width() const { return width; } + unsigned get_height() const { return height; } + private: - sizei width_; - sizei height_; + void get_level_size(unsigned, unsigned &, unsigned &); }; } // namespace GL