X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Ftexture2d.h;h=6c089ed2fc675c27ed40edf9d07f85cffe1dd019;hb=a86623004ba91baef76dac9275e9b79366acce16;hp=251561b99490c5ca93166bd9679e121a3fbc92d2;hpb=a361efc05fcad11b2918f3cd7abdebe794b131d8;p=libs%2Fgl.git diff --git a/source/texture2d.h b/source/texture2d.h index 251561b9..6c089ed2 100644 --- a/source/texture2d.h +++ b/source/texture2d.h @@ -1,14 +1,9 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GL_TEXTURE2D_H_ #define MSP_GL_TEXTURE2D_H_ #include +#include +#include "datatype.h" #include "pixelformat.h" #include "texture.h" @@ -16,46 +11,67 @@ namespace Msp { namespace GL { /** -Two-dimensional texture class. This is the most common type of texture. +Two-dimensional texture. Consists of an array of texels in the shape of a +rectangle. Texture coordinate have a principal range of [0, 1]. This is the +most common type of texture. */ class Texture2D: public Texture { +public: + class Loader: public Msp::DataFile::DerivedObjectLoader + { + public: + Loader(Texture2D &); + private: + void image_data(const std::string &); + void raw_data(const std::string &); + void storage(PixelFormat, unsigned, unsigned); + void storage_b(PixelFormat, unsigned, unsigned, unsigned); + }; + private: PixelFormat ifmt; - sizei width; - sizei height; - int border; + unsigned width; + unsigned height; + unsigned allocated; public: Texture2D(); - /** - Defines the texture storage. This function may only be successfully called - once. - */ - void storage(PixelFormat fmt, sizei wd, sizei ht, int brd); - - /** - Uploads an image to the texture. storage() must have been called prior to - this, and the image must have dimensions conforming to the specified - storage. - */ - void image(int level, PixelFormat fmt, GLenum type, const void *data); + /** Defines storage structure for the texture. Must be called before an + image can be uploaded. Once storage is defined, it can't be changed. */ + void storage(PixelFormat fmt, unsigned wd, unsigned ht); - /** - Uploads a sub-image into the texture. Unlike full image upload, there are - no constraints on the size of the sub-image. - */ - void sub_image(int level, int x, int y, sizei wd, sizei ht, PixelFormat fmt, GLenum type, const void *data); + /** Allocates storage for the texture. The contents are initially + undefined. If storage has already been allocated, does nothing. */ + void allocate(unsigned level); - /** - Loads an image from a file and uploads it to the texture. If storage() has - not been called, the storage format will be set to match the loaded image. - */ + /** Uploads an image to the texture. Storage must be defined beforehand. + The image data must have dimensions and format compatible with the defined + storage. */ + void image(unsigned level, PixelFormat fmt, DataType type, const void *data); + + /** Updates a rectangular region of the texture. Storage must be defined + and allocated beforehand. The update region must be fully inside the + texture. */ + void sub_image(unsigned level, int x, int y, unsigned wd, unsigned ht, + PixelFormat fmt, DataType type, const void *data); + + /** Loads an image from a file and uploads it to the texture. If storage + has not been defined, it will be set to match the loaded image. Otherwise + the image must be compatible with the defined storage. */ void load_image(const std::string &fn); - sizei get_width() const { return width; } - sizei get_height() const { return height; } + /** Uploads an image to the texture. If storage has not been defined, it + will be set to match the image. Otherwise the image must be compatible with + the defined storage. */ + void image(const Graphics::Image &); + + unsigned get_width() const { return width; } + unsigned get_height() const { return height; } + +private: + void get_level_size(unsigned, unsigned &, unsigned &); }; } // namespace GL