X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Ftexture2d.h;h=30eab26c47d648cd91bbc6ec7aab4c542ec7322e;hb=d1800d7ea80290f4913d0203241cef1409656522;hp=e06ea920a1aff896f7c1c50ed1f87fac75e7b007;hpb=f098a871fc6dc7b61a5aca5581fa327e4124c036;p=libs%2Fgl.git diff --git a/source/texture2d.h b/source/texture2d.h index e06ea920..30eab26c 100644 --- a/source/texture2d.h +++ b/source/texture2d.h @@ -9,23 +9,70 @@ Distributed under the LGPL #define MSP_GL_TEXTURE2D_H_ #include +#include +#include "pixelformat.h" #include "texture.h" namespace Msp { namespace GL { +class Image; + +/** +Two-dimensional texture class. This is the most common type of texture. +*/ class Texture2D: public Texture { +public: + class Loader: public Texture::Loader + { + public: + Loader(Texture2D &); + private: + void image_data(const std::string &); + void raw_data(const std::string &); + void storage(PixelFormat, unsigned, unsigned, unsigned); + }; + +private: + PixelFormat ifmt; + sizei width; + sizei height; + int border; + public: Texture2D(); - void image(int, int, sizei, sizei, int, GLenum, GLenum, void *); - void image(int, sizei, sizei, TextureFormat, void *); - void image(const std::string &); - sizei get_width() const { return width_; } - sizei get_height() const { return height_; } + + /** + Defines the texture storage. This function may only be successfully called + once. + */ + void storage(PixelFormat fmt, sizei wd, sizei ht, int brd); + + /** + Uploads an image to the texture. storage() must have been called prior to + this, and the image must have dimensions conforming to the specified + storage. + */ + void image(int level, PixelFormat fmt, GLenum type, const void *data); + + /** + Uploads a sub-image into the texture. Unlike full image upload, there are + no constraints on the size of the sub-image. + */ + void sub_image(int level, int x, int y, sizei wd, sizei ht, PixelFormat fmt, GLenum type, const void *data); + + /** + Loads an image from a file and uploads it to the texture. If storage() has + not been called, the storage format will be set to match the loaded image. + */ + void load_image(const std::string &fn); + + sizei get_width() const { return width; } + sizei get_height() const { return height; } + private: - sizei width_; - sizei height_; + void image(const Image &); }; } // namespace GL