X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Ftexture2d.h;h=012718528af72592039831c2a27c69b6a58aa728;hb=ceae2a27dfc58310c5bab7e3aa3fedf0fa9a1f49;hp=251561b99490c5ca93166bd9679e121a3fbc92d2;hpb=a361efc05fcad11b2918f3cd7abdebe794b131d8;p=libs%2Fgl.git diff --git a/source/texture2d.h b/source/texture2d.h index 251561b9..01271852 100644 --- a/source/texture2d.h +++ b/source/texture2d.h @@ -9,6 +9,8 @@ Distributed under the LGPL #define MSP_GL_TEXTURE2D_H_ #include +#include +#include "datatype.h" #include "pixelformat.h" #include "texture.h" @@ -20,10 +22,21 @@ Two-dimensional texture class. This is the most common type of texture. */ class Texture2D: public Texture { +public: + class Loader: public Texture::Loader + { + public: + Loader(Texture2D &); + private: + void image_data(const std::string &); + void raw_data(const std::string &); + void storage(PixelFormat, unsigned, unsigned, unsigned); + }; + private: PixelFormat ifmt; - sizei width; - sizei height; + unsigned width; + unsigned height; int border; public: @@ -33,20 +46,20 @@ public: Defines the texture storage. This function may only be successfully called once. */ - void storage(PixelFormat fmt, sizei wd, sizei ht, int brd); + void storage(PixelFormat fmt, unsigned wd, unsigned ht, int brd); /** Uploads an image to the texture. storage() must have been called prior to this, and the image must have dimensions conforming to the specified storage. */ - void image(int level, PixelFormat fmt, GLenum type, const void *data); + void image(int level, PixelFormat fmt, DataType type, const void *data); /** Uploads a sub-image into the texture. Unlike full image upload, there are no constraints on the size of the sub-image. */ - void sub_image(int level, int x, int y, sizei wd, sizei ht, PixelFormat fmt, GLenum type, const void *data); + void sub_image(int level, int x, int y, unsigned wd, unsigned ht, PixelFormat fmt, DataType type, const void *data); /** Loads an image from a file and uploads it to the texture. If storage() has @@ -54,8 +67,11 @@ public: */ void load_image(const std::string &fn); - sizei get_width() const { return width; } - sizei get_height() const { return height; } + unsigned get_width() const { return width; } + unsigned get_height() const { return height; } + +private: + void image(const Graphics::Image &); }; } // namespace GL