X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Ftexture2d.cpp;h=fa92f1c97e52b3c980485827280def8e1c0057c2;hb=42293e1bd6f3d6297a1d0207ca69e7864a7d76e8;hp=47e0c7434d0ef56c7fbf892b0ee45a31f4552710;hpb=96340a856489e026b27377482b358c7ca2cf74b6;p=libs%2Fgl.git diff --git a/source/texture2d.cpp b/source/texture2d.cpp index 47e0c743..fa92f1c9 100644 --- a/source/texture2d.cpp +++ b/source/texture2d.cpp @@ -53,7 +53,7 @@ void Texture2D::storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned lv) if(wd==0 || ht==0) throw invalid_argument("Texture2D::storage"); - set_internal_format(fmt); + set_format(fmt); width = wd; height = ht; levels = get_n_levels(); @@ -72,23 +72,19 @@ void Texture2D::allocate(unsigned level) if(ARB_texture_storage) { + Conditional _bind(!ARB_direct_state_access, this); if(ARB_direct_state_access) - glTextureStorage2D(id, levels, ifmt, width, height); + glTextureStorage2D(id, levels, storage_fmt, width, height); else - { - BindRestore _bind(this); - glTexStorage2D(target, levels, ifmt, width, height); - } + glTexStorage2D(target, levels, storage_fmt, width, height); + apply_swizzle(); allocated |= (1< _bind(!ARB_direct_state_access, this); allocate(level); - fmt = get_upload_format(fmt); + PixelComponents comp = get_components(storage_fmt); + DataType type = get_component_type(storage_fmt); if(ARB_direct_state_access) - glTextureSubImage2D(id, level, x, y, wd, ht, fmt, type, data); + glTextureSubImage2D(id, level, x, y, wd, ht, comp, type, data); else - glTexSubImage2D(target, level, x, y, wd, ht, fmt, type, data); + glTexSubImage2D(target, level, x, y, wd, ht, comp, type, data); if(auto_gen_mipmap && level==0) generate_mipmap(); } -void Texture2D::image(const Graphics::Image &img, bool srgb) +void Texture2D::sub_image(unsigned level, int x, int y, unsigned wd, unsigned ht, PixelComponents comp, DataType type, const void *data) +{ + if(comp!=get_components(format) || type!=get_component_type(format)) + throw incompatible_data("Texture2D::sub_image"); + sub_image(level, x, y, wd, ht, data); +} + +void Texture2D::image(const Graphics::Image &img, unsigned lv, bool srgb) { - image(img, srgb, false); + image(img, lv, srgb, false); } -void Texture2D::image(const Graphics::Image &img, bool srgb, bool from_buffer) +void Texture2D::image(const Graphics::Image &img, unsigned lv, bool srgb, bool from_buffer) { unsigned w = img.get_width(); unsigned h = img.get_height(); - PixelFormat fmt = pixelformat_from_graphics(img.get_format()); + PixelFormat fmt = pixelformat_from_image(img); if(width==0) - { - unsigned l = (is_mipmapped(min_filter) ? mipmap_levels ? mipmap_levels : 0 : 1); - storage(storage_pixelformat_from_graphics(img.get_format(), srgb), w, h, l); - } - else if(w!=width || h!=height) + storage(make_pixelformat(get_components(fmt), get_component_type(fmt), srgb), w, h, lv); + else if(w!=width || h!=height || (lv && lv!=levels)) throw incompatible_data("Texture2D::image"); PixelStore pstore = PixelStore::from_image(img); BindRestore _bind_ps(pstore); - image(0, fmt, UNSIGNED_BYTE, from_buffer ? 0 : img.get_data()); + image(0, from_buffer ? 0 : img.get_data()); } unsigned Texture2D::get_n_levels() const @@ -181,7 +198,7 @@ Resource::AsyncLoader *Texture2D::load(IO::Seekable &io, const Resources *res) UInt64 Texture2D::get_data_size() const { - return id ? width*height*get_pixel_size(ifmt) : 0; + return id ? width*height*get_pixel_size(format) : 0; } void Texture2D::unload() @@ -189,8 +206,7 @@ void Texture2D::unload() glDeleteTextures(1, &id); id = 0; allocated = 0; - // TODO check which params actually need refreshing - dirty_params = -1; + default_sampler.unload(); } @@ -210,11 +226,12 @@ void Texture2D::Loader::init() { add("raw_data", &Loader::raw_data); add("storage", &Loader::storage); + add("storage", &Loader::storage_levels); } void Texture2D::Loader::raw_data(const string &data) { - obj.image(0, get_base_pixelformat(obj.ifmt), UNSIGNED_BYTE, data.data()); + obj.image(0, data.data()); } void Texture2D::Loader::storage(PixelFormat fmt, unsigned w, unsigned h) @@ -222,6 +239,11 @@ void Texture2D::Loader::storage(PixelFormat fmt, unsigned w, unsigned h) obj.storage(fmt, w, h); } +void Texture2D::Loader::storage_levels(PixelFormat fmt, unsigned w, unsigned h, unsigned l) +{ + obj.storage(fmt, w, h, l); +} + Texture2D::AsyncLoader::AsyncLoader(Texture2D &t, IO::Seekable &i): texture(t), @@ -277,7 +299,7 @@ bool Texture2D::AsyncLoader::process() else glGenTextures(1, &texture.id); } - texture.image(image, srgb_conversion, true); + texture.image(image, 0, srgb_conversion, true); } ++phase;