X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Ftexture2d.cpp;h=fa92f1c97e52b3c980485827280def8e1c0057c2;hb=2ba5af95fb7341b0e6b212e28d03208c6747aae5;hp=e15f9a33562d1e1527ba3c5d76905db437945c7f;hpb=fcaae0500d5c6fa842babe37450c435e4178547a;p=libs%2Fgl.git diff --git a/source/texture2d.cpp b/source/texture2d.cpp index e15f9a33..fa92f1c9 100644 --- a/source/texture2d.cpp +++ b/source/texture2d.cpp @@ -46,43 +46,45 @@ Texture2D::~Texture2D() set_manager(0); } -void Texture2D::storage(PixelFormat fmt, unsigned wd, unsigned ht) +void Texture2D::storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned lv) { if(width>0) throw invalid_operation("Texture2D::storage"); if(wd==0 || ht==0) throw invalid_argument("Texture2D::storage"); - set_internal_format(fmt); + set_format(fmt); width = wd; height = ht; + levels = get_n_levels(); + if(lv>0) + levels = min(levels, lv); } void Texture2D::allocate(unsigned level) { + if(width==0 || height==0) + throw invalid_operation("Texture2D::allocate"); + if(level>=levels) + throw invalid_argument("Texture2D::allocate"); if(allocated&(1< _bind(!ARB_direct_state_access, this); if(ARB_direct_state_access) - glTextureStorage2D(id, n_levels, ifmt, width, height); + glTextureStorage2D(id, levels, storage_fmt, width, height); else - { - BindRestore _bind(this); - glTexStorage2D(target, n_levels, ifmt, width, height); - } - allocated |= (1< _bind(!ARB_direct_state_access, this); allocate(level); + PixelComponents comp = get_components(storage_fmt); + DataType type = get_component_type(storage_fmt); if(ARB_direct_state_access) - glTextureSubImage2D(id, level, x, y, wd, ht, fmt, type, data); + glTextureSubImage2D(id, level, x, y, wd, ht, comp, type, data); else - glTexSubImage2D(target, level, x, y, wd, ht, fmt, type, data); + glTexSubImage2D(target, level, x, y, wd, ht, comp, type, data); - if(gen_mipmap && level==0) - auto_generate_mipmap(); + if(auto_gen_mipmap && level==0) + generate_mipmap(); +} + +void Texture2D::sub_image(unsigned level, int x, int y, unsigned wd, unsigned ht, PixelComponents comp, DataType type, const void *data) +{ + if(comp!=get_components(format) || type!=get_component_type(format)) + throw incompatible_data("Texture2D::sub_image"); + sub_image(level, x, y, wd, ht, data); } -void Texture2D::image(const Graphics::Image &img, bool srgb) +void Texture2D::image(const Graphics::Image &img, unsigned lv, bool srgb) { - image(img, srgb, false); + image(img, lv, srgb, false); } -void Texture2D::image(const Graphics::Image &img, bool srgb, bool from_buffer) +void Texture2D::image(const Graphics::Image &img, unsigned lv, bool srgb, bool from_buffer) { unsigned w = img.get_width(); unsigned h = img.get_height(); - PixelFormat fmt = pixelformat_from_graphics(img.get_format()); + PixelFormat fmt = pixelformat_from_image(img); if(width==0) - storage(storage_pixelformat_from_graphics(img.get_format(), srgb), w, h); - else if(w!=width || h!=height) + storage(make_pixelformat(get_components(fmt), get_component_type(fmt), srgb), w, h, lv); + else if(w!=width || h!=height || (lv && lv!=levels)) throw incompatible_data("Texture2D::image"); PixelStore pstore = PixelStore::from_image(img); BindRestore _bind_ps(pstore); - image(0, fmt, UNSIGNED_BYTE, from_buffer ? 0 : img.get_data()); + image(0, from_buffer ? 0 : img.get_data()); } unsigned Texture2D::get_n_levels() const @@ -171,15 +198,15 @@ Resource::AsyncLoader *Texture2D::load(IO::Seekable &io, const Resources *res) UInt64 Texture2D::get_data_size() const { - return id ? width*height*get_pixel_size(ifmt) : 0; + return id ? width*height*get_pixel_size(format) : 0; } void Texture2D::unload() { glDeleteTextures(1, &id); id = 0; - // TODO check which params actually need refreshing - dirty_params = -1; + allocated = 0; + default_sampler.unload(); } @@ -199,20 +226,24 @@ void Texture2D::Loader::init() { add("raw_data", &Loader::raw_data); add("storage", &Loader::storage); + add("storage", &Loader::storage_levels); } void Texture2D::Loader::raw_data(const string &data) { - obj.image(0, get_base_pixelformat(obj.ifmt), UNSIGNED_BYTE, data.data()); + obj.image(0, data.data()); } void Texture2D::Loader::storage(PixelFormat fmt, unsigned w, unsigned h) { - if(srgb) - fmt = get_srgb_pixelformat(fmt); obj.storage(fmt, w, h); } +void Texture2D::Loader::storage_levels(PixelFormat fmt, unsigned w, unsigned h, unsigned l) +{ + obj.storage(fmt, w, h, l); +} + Texture2D::AsyncLoader::AsyncLoader(Texture2D &t, IO::Seekable &i): texture(t), @@ -244,8 +275,8 @@ bool Texture2D::AsyncLoader::process() } else if(phase==1) { - pixel_buffer.data(n_bytes, 0); - mapped_address = reinterpret_cast(pixel_buffer.map(WRITE_ONLY)); + pixel_buffer.storage(n_bytes); + mapped_address = reinterpret_cast(pixel_buffer.map()); } else if(phase==2) { @@ -262,8 +293,13 @@ bool Texture2D::AsyncLoader::process() } if(!texture.id) - glGenTextures(1, &texture.id); - texture.image(image, srgb_conversion, true); + { + if(ARB_direct_state_access) + glCreateTextures(texture.target, 1, &texture.id); + else + glGenTextures(1, &texture.id); + } + texture.image(image, 0, srgb_conversion, true); } ++phase;