X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Ftexture2d.cpp;h=f4af7e7259bef9ccaf3319be8c56df51cd9881a0;hb=49758ab622d2e8ed4b3a60d7b9afc4abd741300c;hp=c92099cedb35e79c362ab6cab25acd0d7359bd25;hpb=cd446554e998204eaba22504b7b28227feb8edbb;p=libs%2Fgl.git diff --git a/source/texture2d.cpp b/source/texture2d.cpp index c92099ce..f4af7e72 100644 --- a/source/texture2d.cpp +++ b/source/texture2d.cpp @@ -1,12 +1,7 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - +#include #include "bindable.h" -#include "except.h" +#include "error.h" +#include "pixelstore.h" #include "texture2d.h" using namespace std; @@ -24,9 +19,10 @@ Texture2D::Texture2D(): void Texture2D::storage(PixelFormat fmt, unsigned wd, unsigned ht) { if(width>0) - throw InvalidState("Texture storage may only be specified once"); + throw invalid_operation("Texture2D::storage"); if(wd==0 || ht==0) - throw InvalidParameterValue("Invalid texture dimensions"); + throw invalid_argument("Texture2D::storage"); + require_pixelformat(fmt); ifmt = fmt; width = wd; @@ -43,13 +39,14 @@ void Texture2D::allocate(unsigned level) void Texture2D::image(unsigned level, PixelFormat fmt, DataType type, const void *data) { - require_storage(); + if(width==0 || height==0) + throw invalid_operation("Texture2D::image"); unsigned w = width; unsigned h = height; get_level_size(level, w, h); - Bind _bind(this, true); + BindRestore _bind(this); glTexImage2D(target, level, ifmt, w, h, 0, fmt, type, data); allocated |= 1<(t) { add("image_data", &Loader::image_data); add("raw_data", &Loader::raw_data); @@ -120,20 +116,20 @@ Texture2D::Loader::Loader(Texture2D &t): void Texture2D::Loader::image_data(const string &data) { Graphics::Image img; - img.load_memory(data.data(), data.size()); + IO::Memory mem(data.data(), data.size()); + img.load_io(mem); - static_cast(obj).image(img); + obj.image(img); } void Texture2D::Loader::raw_data(const string &data) { - Texture2D &t2d = static_cast(obj); - t2d.image(0, t2d.ifmt, UNSIGNED_BYTE, data.data()); + obj.image(0, get_base_pixelformat(obj.ifmt), UNSIGNED_BYTE, data.data()); } void Texture2D::Loader::storage(PixelFormat fmt, unsigned w, unsigned h) { - static_cast(obj).storage(fmt, w, h); + obj.storage(fmt, w, h); } void Texture2D::Loader::storage_b(PixelFormat fmt, unsigned w, unsigned h, unsigned)