X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Ftexture2d.cpp;h=f36cadae09aaa21f6abd7f97729d16bf34f6d714;hb=9d696772b2194b67d8e3e4da11169900eab58c0d;hp=8c8ad3784e4a0a32faad55b49a25dca54fd9c2fb;hpb=edd2a01b3c696df8630ac6a97e9b55a95fe7e112;p=libs%2Fgl.git diff --git a/source/texture2d.cpp b/source/texture2d.cpp index 8c8ad378..f36cadae 100644 --- a/source/texture2d.cpp +++ b/source/texture2d.cpp @@ -1,5 +1,9 @@ +#include #include "bindable.h" +#include "buffer.h" #include "error.h" +#include "pixelstore.h" +#include "resources.h" #include "texture2d.h" using namespace std; @@ -7,8 +11,27 @@ using namespace std; namespace Msp { namespace GL { -Texture2D::Texture2D(): - Texture(GL_TEXTURE_2D), +class Texture2D::AsyncLoader: public Resource::AsyncLoader +{ +private: + Texture2D &texture; + IO::Seekable &io; + Buffer pixel_buffer; + char *mapped_address; + Graphics::Image image; + unsigned n_bytes; + int phase; + +public: + AsyncLoader(Texture2D &, IO::Seekable &); + + virtual bool needs_sync() const; + virtual bool process(); +}; + + +Texture2D::Texture2D(ResourceManager *m): + Texture(GL_TEXTURE_2D, m), width(0), height(0), allocated(0) @@ -20,6 +43,7 @@ void Texture2D::storage(PixelFormat fmt, unsigned wd, unsigned ht) throw invalid_operation("Texture2D::storage"); if(wd==0 || ht==0) throw invalid_argument("Texture2D::storage"); + require_pixelformat(fmt); ifmt = fmt; width = wd; @@ -43,7 +67,7 @@ void Texture2D::image(unsigned level, PixelFormat fmt, DataType type, const void unsigned h = height; get_level_size(level, w, h); - Bind _bind(this, true); + BindRestore _bind(this); glTexImage2D(target, level, ifmt, w, h, 0, fmt, type, data); allocated |= 1<(t) +{ + init(); +} + +Texture2D::Loader::Loader(Texture2D &t, Collection &c): + DataFile::DerivedObjectLoader(t, c) +{ + init(); +} + +void Texture2D::Loader::init() { add("image_data", &Loader::image_data); add("raw_data", &Loader::raw_data); @@ -110,18 +169,21 @@ Texture2D::Loader::Loader(Texture2D &t): void Texture2D::Loader::image_data(const string &data) { Graphics::Image img; - img.load_memory(data.data(), data.size()); + IO::Memory mem(data.data(), data.size()); + img.load_io(mem); - obj.image(img); + obj.image(img, srgb); } void Texture2D::Loader::raw_data(const string &data) { - obj.image(0, obj.ifmt, UNSIGNED_BYTE, data.data()); + obj.image(0, get_base_pixelformat(obj.ifmt), UNSIGNED_BYTE, data.data()); } void Texture2D::Loader::storage(PixelFormat fmt, unsigned w, unsigned h) { + if(srgb) + fmt = get_srgb_pixelformat(fmt); obj.storage(fmt, w, h); } @@ -130,5 +192,57 @@ void Texture2D::Loader::storage_b(PixelFormat fmt, unsigned w, unsigned h, unsig storage(fmt, w, h); } + +Texture2D::AsyncLoader::AsyncLoader(Texture2D &t, IO::Seekable &i): + texture(t), + io(i), + pixel_buffer(PIXEL_UNPACK_BUFFER), + mapped_address(0), + phase(0) +{ + if(!texture.id) + glGenTextures(1, &texture.id); +} + +bool Texture2D::AsyncLoader::needs_sync() const +{ + return phase%2; +} + +bool Texture2D::AsyncLoader::process() +{ + if(phase==0) + { + /* TODO Enhance the ImageLoader system so that the image can be loaded + directly to the buffer */ + image.load_io(io); + n_bytes = image.get_stride()*image.get_height(); + } + else if(phase==1) + { + pixel_buffer.data(n_bytes, 0); + mapped_address = reinterpret_cast(pixel_buffer.map(WRITE_ONLY)); + } + else if(phase==2) + { + const char *data = reinterpret_cast(image.get_data()); + copy(data, data+n_bytes, mapped_address); + } + else if(phase==3) + { + Bind _bind_buf(pixel_buffer, PIXEL_UNPACK_BUFFER); + if(!pixel_buffer.unmap()) + { + phase = 1; + return false; + } + + texture.image(image, false, true); + } + + ++phase; + return phase>3; +} + } // namespace GL } // namespace Msp