X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Ftexture2d.cpp;h=dfd93f57c42e811a9c15c199083c50bd49d5497b;hb=7398ee7ebbd8b7e56c721a85cbe721b79758d09a;hp=52144e59c397d240444bfb3bb3e98a6bafb3b650;hpb=f098a871fc6dc7b61a5aca5581fa327e4124c036;p=libs%2Fgl.git diff --git a/source/texture2d.cpp b/source/texture2d.cpp index 52144e59..dfd93f57 100644 --- a/source/texture2d.cpp +++ b/source/texture2d.cpp @@ -1,12 +1,5 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - -#include -#include +#include "bindable.h" +#include "error.h" #include "texture2d.h" using namespace std; @@ -14,113 +7,128 @@ using namespace std; namespace Msp { namespace GL { -Texture2D::Texture2D() +Texture2D::Texture2D(): + Texture(GL_TEXTURE_2D), + width(0), + height(0), + allocated(0) +{ } + +void Texture2D::storage(PixelFormat fmt, unsigned wd, unsigned ht) { - target=GL_TEXTURE_2D; + if(width>0) + throw invalid_operation("Texture2D::storage"); + if(wd==0 || ht==0) + throw invalid_argument("Texture2D::storage"); + require_pixelformat(fmt); + + ifmt = fmt; + width = wd; + height = ht; } -/** -Uploads an image into the texture. Direct wrapper for glTexImage2D. -*/ -void Texture2D::image(int level, int ifmt, sizei wd, sizei ht, int border, GLenum fmt, GLenum type, void *data) +void Texture2D::allocate(unsigned level) { - maybe_bind(); + if(allocated&(1<>=1, h>>=1, ++level) ; + allocated |= (1<>= level; + h >>= level; - if(depth==16) - png_set_strip_16(pngs); + if(!w && h) + w = 1; + else if(!h && w) + h = 1; +} - TextureFormat fmt; - unsigned planes; - switch(ctype) - { - case PNG_COLOR_TYPE_GRAY: fmt=LUMINANCE8; planes=1; break; - case PNG_COLOR_TYPE_GRAY_ALPHA: fmt=LUMINANCE8_ALPHA8; planes=2; break; - case PNG_COLOR_TYPE_RGB: fmt=RGB8; planes=3; break; - case PNG_COLOR_TYPE_RGB_ALPHA: fmt=RGBA8; planes=4; break; - default: throw Exception("Invalid color type"); - } +Texture2D::Loader::Loader(Texture2D &t): + DataFile::DerivedObjectLoader(t) +{ + add("image_data", &Loader::image_data); + add("raw_data", &Loader::raw_data); + add("storage", &Loader::storage); + add("storage", &Loader::storage_b); +} + +void Texture2D::Loader::image_data(const string &data) +{ + Graphics::Image img; + img.load_memory(data.data(), data.size()); - png_byte *data=new png_byte[wd*ht*planes]; - png_byte *row_ptrs[ht]; - for(unsigned i=0; i