X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Ftexture2d.cpp;h=de75420973134b3d0aa1d2e2275365778b407915;hb=8e51e1e7089d79359ec584bb4292b6cb2ecfd495;hp=dfd93f57c42e811a9c15c199083c50bd49d5497b;hpb=41b4cb3002f3551ce1bd6fdf15994ee7bc523788;p=libs%2Fgl.git diff --git a/source/texture2d.cpp b/source/texture2d.cpp index dfd93f57..de754209 100644 --- a/source/texture2d.cpp +++ b/source/texture2d.cpp @@ -1,5 +1,9 @@ +#include #include "bindable.h" +#include "buffer.h" #include "error.h" +#include "pixelstore.h" +#include "resources.h" #include "texture2d.h" using namespace std; @@ -7,13 +11,40 @@ using namespace std; namespace Msp { namespace GL { -Texture2D::Texture2D(): - Texture(GL_TEXTURE_2D), +class Texture2D::AsyncLoader: public Resource::AsyncLoader +{ +private: + Texture2D &texture; + IO::Seekable &io; + bool srgb_conversion; + Buffer pixel_buffer; + char *mapped_address; + Graphics::Image image; + unsigned n_bytes; + int phase; + +public: + AsyncLoader(Texture2D &, IO::Seekable &); + + void set_srgb_conversion(bool); + virtual bool needs_sync() const; + virtual bool process(); +}; + + +Texture2D::Texture2D(ResourceManager *m): + Texture(GL_TEXTURE_2D, m), + ifmt(RGB), width(0), height(0), allocated(0) { } +Texture2D::~Texture2D() +{ + set_manager(0); +} + void Texture2D::storage(PixelFormat fmt, unsigned wd, unsigned ht) { if(width>0) @@ -44,12 +75,13 @@ void Texture2D::image(unsigned level, PixelFormat fmt, DataType type, const void unsigned h = height; get_level_size(level, w, h); - Bind _bind(this, true); + BindRestore _bind(this); glTexImage2D(target, level, ifmt, w, h, 0, fmt, type, data); allocated |= 1<>=1, h>>=1, ++level) ; allocated |= (1<set_srgb_conversion(res->get_srgb_conversion()); + return ldr; +} + +UInt64 Texture2D::get_data_size() const +{ + return id ? width*height*get_component_count(ifmt) : 0; +} + +void Texture2D::unload() +{ + glDeleteTextures(1, &id); + id = 0; + // TODO check which params actually need refreshing + dirty_params = -1; +} + Texture2D::Loader::Loader(Texture2D &t): DataFile::DerivedObjectLoader(t) +{ + init(); +} + +Texture2D::Loader::Loader(Texture2D &t, Collection &c): + DataFile::DerivedObjectLoader(t, c) +{ + init(); +} + +void Texture2D::Loader::init() { add("image_data", &Loader::image_data); add("raw_data", &Loader::raw_data); @@ -111,18 +188,21 @@ Texture2D::Loader::Loader(Texture2D &t): void Texture2D::Loader::image_data(const string &data) { Graphics::Image img; - img.load_memory(data.data(), data.size()); + IO::Memory mem(data.data(), data.size()); + img.load_io(mem); - obj.image(img); + obj.image(img, srgb); } void Texture2D::Loader::raw_data(const string &data) { - obj.image(0, obj.ifmt, UNSIGNED_BYTE, data.data()); + obj.image(0, get_base_pixelformat(obj.ifmt), UNSIGNED_BYTE, data.data()); } void Texture2D::Loader::storage(PixelFormat fmt, unsigned w, unsigned h) { + if(srgb) + fmt = get_srgb_pixelformat(fmt); obj.storage(fmt, w, h); } @@ -131,5 +211,62 @@ void Texture2D::Loader::storage_b(PixelFormat fmt, unsigned w, unsigned h, unsig storage(fmt, w, h); } + +Texture2D::AsyncLoader::AsyncLoader(Texture2D &t, IO::Seekable &i): + texture(t), + io(i), + srgb_conversion(false), + pixel_buffer(PIXEL_UNPACK_BUFFER), + mapped_address(0), + phase(0) +{ } + +void Texture2D::AsyncLoader::set_srgb_conversion(bool c) +{ + srgb_conversion = c; +} + +bool Texture2D::AsyncLoader::needs_sync() const +{ + return phase%2; +} + +bool Texture2D::AsyncLoader::process() +{ + if(phase==0) + { + /* TODO Enhance the ImageLoader system so that the image can be loaded + directly to the buffer */ + image.load_io(io); + n_bytes = image.get_stride()*image.get_height(); + } + else if(phase==1) + { + pixel_buffer.data(n_bytes, 0); + mapped_address = reinterpret_cast(pixel_buffer.map(WRITE_ONLY)); + } + else if(phase==2) + { + const char *data = reinterpret_cast(image.get_data()); + copy(data, data+n_bytes, mapped_address); + } + else if(phase==3) + { + Bind _bind_buf(pixel_buffer, PIXEL_UNPACK_BUFFER); + if(!pixel_buffer.unmap()) + { + phase = 1; + return false; + } + + if(!texture.id) + glGenTextures(1, &texture.id); + texture.image(image, srgb_conversion, true); + } + + ++phase; + return phase>3; +} + } // namespace GL } // namespace Msp