X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Ftexture2d.cpp;h=cee932f7231e9fb23adcfb4ce86ba28e736dd17a;hb=635e5dc;hp=fa92f1c97e52b3c980485827280def8e1c0057c2;hpb=2ba5af95fb7341b0e6b212e28d03208c6747aae5;p=libs%2Fgl.git diff --git a/source/texture2d.cpp b/source/texture2d.cpp index fa92f1c9..cee932f7 100644 --- a/source/texture2d.cpp +++ b/source/texture2d.cpp @@ -18,7 +18,6 @@ class Texture2D::AsyncLoader: public Resource::AsyncLoader private: Texture2D &texture; IO::Seekable &io; - bool srgb_conversion; Buffer pixel_buffer; char *mapped_address; Graphics::Image image; @@ -28,7 +27,6 @@ private: public: AsyncLoader(Texture2D &, IO::Seekable &); - void set_srgb_conversion(bool); virtual bool needs_sync() const; virtual bool process(); }; @@ -149,18 +147,18 @@ void Texture2D::sub_image(unsigned level, int x, int y, unsigned wd, unsigned ht sub_image(level, x, y, wd, ht, data); } -void Texture2D::image(const Graphics::Image &img, unsigned lv, bool srgb) +void Texture2D::image(const Graphics::Image &img, unsigned lv) { - image(img, lv, srgb, false); + image(img, lv, false); } -void Texture2D::image(const Graphics::Image &img, unsigned lv, bool srgb, bool from_buffer) +void Texture2D::image(const Graphics::Image &img, unsigned lv, bool from_buffer) { unsigned w = img.get_width(); unsigned h = img.get_height(); PixelFormat fmt = pixelformat_from_image(img); if(width==0) - storage(make_pixelformat(get_components(fmt), get_component_type(fmt), srgb), w, h, lv); + storage(make_pixelformat(get_components(fmt), get_component_type(fmt), use_srgb_format), w, h, lv); else if(w!=width || h!=height || (lv && lv!=levels)) throw incompatible_data("Texture2D::image"); @@ -188,11 +186,9 @@ void Texture2D::get_level_size(unsigned level, unsigned &w, unsigned &h) const h = 1; } -Resource::AsyncLoader *Texture2D::load(IO::Seekable &io, const Resources *res) +Resource::AsyncLoader *Texture2D::load(IO::Seekable &io, const Resources *) { AsyncLoader *ldr = new AsyncLoader(*this, io); - if(res) - ldr->set_srgb_conversion(res->get_srgb_conversion()); return ldr; } @@ -248,17 +244,11 @@ void Texture2D::Loader::storage_levels(PixelFormat fmt, unsigned w, unsigned h, Texture2D::AsyncLoader::AsyncLoader(Texture2D &t, IO::Seekable &i): texture(t), io(i), - srgb_conversion(false), pixel_buffer(PIXEL_UNPACK_BUFFER), mapped_address(0), phase(0) { } -void Texture2D::AsyncLoader::set_srgb_conversion(bool c) -{ - srgb_conversion = c; -} - bool Texture2D::AsyncLoader::needs_sync() const { return phase%2; @@ -299,7 +289,7 @@ bool Texture2D::AsyncLoader::process() else glGenTextures(1, &texture.id); } - texture.image(image, 0, srgb_conversion, true); + texture.image(image, 0, true); } ++phase;