X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Ftexture2d.cpp;h=c92099cedb35e79c362ab6cab25acd0d7359bd25;hb=249ce48a66074d0f0b6e23caeb77fad7c3d238ae;hp=197e04df63830269f92a04ed4279636319ef4344;hpb=b617c5d7b5283ad260a77f01e42e6170cabbc03d;p=libs%2Fgl.git diff --git a/source/texture2d.cpp b/source/texture2d.cpp index 197e04df..c92099ce 100644 --- a/source/texture2d.cpp +++ b/source/texture2d.cpp @@ -5,6 +5,7 @@ Copyright © 2007 Mikko Rasa, Mikkosoft Productions Distributed under the LGPL */ +#include "bindable.h" #include "except.h" #include "texture2d.h" @@ -14,14 +15,13 @@ namespace Msp { namespace GL { Texture2D::Texture2D(): + Texture(GL_TEXTURE_2D), width(0), - height(0) -{ - target = GL_TEXTURE_2D; - bind(); -} + height(0), + allocated(0) +{ } -void Texture2D::storage(PixelFormat fmt, unsigned wd, unsigned ht, int brd) +void Texture2D::storage(PixelFormat fmt, unsigned wd, unsigned ht) { if(width>0) throw InvalidState("Texture storage may only be specified once"); @@ -31,26 +31,41 @@ void Texture2D::storage(PixelFormat fmt, unsigned wd, unsigned ht, int brd) ifmt = fmt; width = wd; height = ht; - border = brd; } -void Texture2D::image(int level, PixelFormat fmt, DataType type, const void *data) +void Texture2D::allocate(unsigned level) { - if(width==0) - throw InvalidState("Texture storage has not been specified"); - - maybe_bind(); + if(allocated&(1<>=1, h>>=1, ++level) ; + allocated |= (1<>= level; + h >>= level; + + if(!w && h) + w = 1; + else if(!h && w) + h = 1; +} + Texture2D::Loader::Loader(Texture2D &t): Texture::Loader(t) @@ -82,6 +114,7 @@ Texture2D::Loader::Loader(Texture2D &t): add("image_data", &Loader::image_data); add("raw_data", &Loader::raw_data); add("storage", &Loader::storage); + add("storage", &Loader::storage_b); } void Texture2D::Loader::image_data(const string &data) @@ -98,9 +131,14 @@ void Texture2D::Loader::raw_data(const string &data) t2d.image(0, t2d.ifmt, UNSIGNED_BYTE, data.data()); } -void Texture2D::Loader::storage(PixelFormat fmt, unsigned w, unsigned h, unsigned b) +void Texture2D::Loader::storage(PixelFormat fmt, unsigned w, unsigned h) +{ + static_cast(obj).storage(fmt, w, h); +} + +void Texture2D::Loader::storage_b(PixelFormat fmt, unsigned w, unsigned h, unsigned) { - static_cast(obj).storage(fmt, w, h, b); + storage(fmt, w, h); } } // namespace GL