X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Ftexture2d.cpp;h=96da77d1b9aba0400805461f0706c84d017ab60e;hb=e37851b98dde5082ee92570354746f2f92e21940;hp=e8e975926e62d683c9bc9c2f978654e796fc0ac7;hpb=7adcad3b40a03000a82e32db4523761c218309b8;p=libs%2Fgl.git diff --git a/source/texture2d.cpp b/source/texture2d.cpp index e8e97592..96da77d1 100644 --- a/source/texture2d.cpp +++ b/source/texture2d.cpp @@ -1,5 +1,8 @@ -#include -#include +#include +#include "bindable.h" +#include "error.h" +#include "pixelstore.h" +#include "resources.h" #include "texture2d.h" using namespace std; @@ -7,109 +10,150 @@ using namespace std; namespace Msp { namespace GL { -Texture2D::Texture2D() +Texture2D::Texture2D(): + Texture(GL_TEXTURE_2D), + width(0), + height(0), + allocated(0) +{ } + +void Texture2D::storage(PixelFormat fmt, unsigned wd, unsigned ht) { - target=GL_TEXTURE_2D; + if(width>0) + throw invalid_operation("Texture2D::storage"); + if(wd==0 || ht==0) + throw invalid_argument("Texture2D::storage"); + require_pixelformat(fmt); + + ifmt = fmt; + width = wd; + height = ht; } -/** -Uploads an image into the texture. Direct wrapper for glTexImage2D. -*/ -void Texture2D::image(int level, int ifmt, sizei width, sizei height, int border, GLenum fmt, GLenum type, void *data) +void Texture2D::allocate(unsigned level) { - if(bound!=this) bind(); - glTexImage2D(target, level, ifmt, width, height, border, fmt, type, data); + if(allocated&(1<>=1, h>>=1, ++level) ; + allocated |= (1<>= level; + h >>= level; - if(depth==16) - png_set_strip_16(pngs); + if(!w && h) + w = 1; + else if(!h && w) + h = 1; +} - TextureFormat fmt; - unsigned planes; - switch(ctype) - { - case PNG_COLOR_TYPE_GRAY: fmt=LUMINANCE8; planes=1; break; - case PNG_COLOR_TYPE_GRAY_ALPHA: fmt=LUMINANCE8_ALPHA8; planes=2; break; - case PNG_COLOR_TYPE_RGB: fmt=RGB8; planes=3; break; - case PNG_COLOR_TYPE_RGB_ALPHA: fmt=RGBA8; planes=4; break; - } +Texture2D::Loader::Loader(Texture2D &t): + DataFile::DerivedObjectLoader(t) +{ + init(); +} - png_byte *data=(png_byte *)malloc(width*height*planes); - png_byte *row_ptrs[height]; - for(unsigned i=0; i(t, c) +{ + init(); +} - png_read_image(pngs, row_ptrs); +void Texture2D::Loader::init() +{ + add("image_data", &Loader::image_data); + add("raw_data", &Loader::raw_data); + add("storage", &Loader::storage); + add("storage", &Loader::storage_b); +} - image(0, width, height, fmt, data); - free(data); +void Texture2D::Loader::image_data(const string &data) +{ + Graphics::Image img; + IO::Memory mem(data.data(), data.size()); + img.load_io(mem); - png_destroy_read_struct(&pngs, &pngi, 0); - fclose(file); + obj.image(img, srgb); +} + +void Texture2D::Loader::raw_data(const string &data) +{ + obj.image(0, get_base_pixelformat(obj.ifmt), UNSIGNED_BYTE, data.data()); +} + +void Texture2D::Loader::storage(PixelFormat fmt, unsigned w, unsigned h) +{ + if(srgb) + fmt = get_srgb_pixelformat(fmt); + obj.storage(fmt, w, h); +} + +void Texture2D::Loader::storage_b(PixelFormat fmt, unsigned w, unsigned h, unsigned) +{ + storage(fmt, w, h); } } // namespace GL