X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Ftexture2d.cpp;h=72c84428ab6115ec4823a62d0264e0e21e989886;hb=fb5ca4dbba257d3eb7fa15800d9663b774e41e7e;hp=d435a356a9ef3f215c6f11d912e1c76fade17959;hpb=e079d5a878e83dc0baffcec66a57659c885cd593;p=libs%2Fgl.git diff --git a/source/texture2d.cpp b/source/texture2d.cpp index d435a356..72c84428 100644 --- a/source/texture2d.cpp +++ b/source/texture2d.cpp @@ -1,4 +1,6 @@ -#include +#include +#include +#include #include "bindable.h" #include "buffer.h" #include "error.h" @@ -34,7 +36,6 @@ public: Texture2D::Texture2D(ResourceManager *m): Texture(GL_TEXTURE_2D, m), - ifmt(RGB), width(0), height(0), allocated(0) @@ -45,26 +46,46 @@ Texture2D::~Texture2D() set_manager(0); } -void Texture2D::storage(PixelFormat fmt, unsigned wd, unsigned ht) +void Texture2D::storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned lv) { if(width>0) throw invalid_operation("Texture2D::storage"); if(wd==0 || ht==0) throw invalid_argument("Texture2D::storage"); - require_pixelformat(fmt); - ifmt = fmt; + set_internal_format(fmt); width = wd; height = ht; + levels = get_n_levels(); + if(lv>0) + levels = min(levels, lv); } void Texture2D::allocate(unsigned level) { + if(width==0 || height==0) + throw invalid_operation("Texture2D::allocate"); + if(level>=levels) + throw invalid_argument("Texture2D::allocate"); if(allocated&(1<>=1, h>>=1, ++level) ; - allocated |= (1< _bind(!ARB_direct_state_access, this); allocate(level); - BindRestore _bind(this); - glTexSubImage2D(target, level, x, y, wd, ht, fmt, type, data); -} - -void Texture2D::load_image(const string &fn, bool srgb) -{ - Graphics::Image img; - img.load_file(fn); + fmt = get_upload_format(fmt); + if(ARB_direct_state_access) + glTextureSubImage2D(id, level, x, y, wd, ht, fmt, type, data); + else + glTexSubImage2D(target, level, x, y, wd, ht, fmt, type, data); - image(img, srgb); + if(auto_gen_mipmap && level==0) + generate_mipmap(); } -void Texture2D::image(const Graphics::Image &img, bool srgb) +void Texture2D::image(const Graphics::Image &img, unsigned lv, bool srgb) { - image(img, srgb, false); + image(img, lv, srgb, false); } -void Texture2D::image(const Graphics::Image &img, bool srgb, bool from_buffer) +void Texture2D::image(const Graphics::Image &img, unsigned lv, bool srgb, bool from_buffer) { unsigned w = img.get_width(); unsigned h = img.get_height(); PixelFormat fmt = pixelformat_from_graphics(img.get_format()); if(width==0) - storage(storage_pixelformat_from_graphics(img.get_format(), srgb), w, h); - else if(w!=width || h!=height) + storage(storage_pixelformat_from_graphics(img.get_format(), srgb), w, h, lv); + else if(w!=width || h!=height || (lv && lv!=levels)) throw incompatible_data("Texture2D::image"); PixelStore pstore = PixelStore::from_image(img); @@ -128,7 +153,14 @@ void Texture2D::image(const Graphics::Image &img, bool srgb, bool from_buffer) image(0, fmt, UNSIGNED_BYTE, from_buffer ? 0 : img.get_data()); } -void Texture2D::get_level_size(unsigned level, unsigned &w, unsigned &h) +unsigned Texture2D::get_n_levels() const +{ + unsigned n = 0; + for(unsigned s=max(width, height); s; s>>=1, ++n) ; + return n; +} + +void Texture2D::get_level_size(unsigned level, unsigned &w, unsigned &h) const { w >>= level; h >>= level; @@ -149,13 +181,14 @@ Resource::AsyncLoader *Texture2D::load(IO::Seekable &io, const Resources *res) UInt64 Texture2D::get_data_size() const { - return id ? width*height*get_component_count(ifmt) : 0; + return id ? width*height*get_pixel_size(ifmt) : 0; } void Texture2D::unload() { glDeleteTextures(1, &id); id = 0; + allocated = 0; // TODO check which params actually need refreshing dirty_params = -1; } @@ -175,19 +208,9 @@ Texture2D::Loader::Loader(Texture2D &t, Collection &c): void Texture2D::Loader::init() { - add("image_data", &Loader::image_data); add("raw_data", &Loader::raw_data); add("storage", &Loader::storage); - add("storage", &Loader::storage_b); -} - -void Texture2D::Loader::image_data(const string &data) -{ - Graphics::Image img; - IO::Memory mem(data.data(), data.size()); - img.load_io(mem); - - obj.image(img, srgb); + add("storage", &Loader::storage_levels); } void Texture2D::Loader::raw_data(const string &data) @@ -197,14 +220,12 @@ void Texture2D::Loader::raw_data(const string &data) void Texture2D::Loader::storage(PixelFormat fmt, unsigned w, unsigned h) { - if(srgb) - fmt = get_srgb_pixelformat(fmt); obj.storage(fmt, w, h); } -void Texture2D::Loader::storage_b(PixelFormat fmt, unsigned w, unsigned h, unsigned) +void Texture2D::Loader::storage_levels(PixelFormat fmt, unsigned w, unsigned h, unsigned l) { - storage(fmt, w, h); + obj.storage(fmt, w, h, l); } @@ -238,8 +259,8 @@ bool Texture2D::AsyncLoader::process() } else if(phase==1) { - pixel_buffer.data(n_bytes, 0); - mapped_address = reinterpret_cast(pixel_buffer.map(WRITE_ONLY)); + pixel_buffer.storage(n_bytes); + mapped_address = reinterpret_cast(pixel_buffer.map()); } else if(phase==2) { @@ -256,8 +277,13 @@ bool Texture2D::AsyncLoader::process() } if(!texture.id) - glGenTextures(1, &texture.id); - texture.image(image, srgb_conversion, true); + { + if(ARB_direct_state_access) + glCreateTextures(texture.target, 1, &texture.id); + else + glGenTextures(1, &texture.id); + } + texture.image(image, 0, srgb_conversion, true); } ++phase;