X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Ftexture2d.cpp;h=64ad124f97a1952f19307d429c8f9acd427d76c1;hb=f9d27a44f11dcb2980ea7c65d410e9002098487f;hp=2da1c25245b1064cf8da073c8e9c4d919fb9417a;hpb=c6d64dab2a0da9bcc8165ef7123bcb8e2dccfe31;p=libs%2Fgl.git diff --git a/source/texture2d.cpp b/source/texture2d.cpp index 2da1c252..64ad124f 100644 --- a/source/texture2d.cpp +++ b/source/texture2d.cpp @@ -16,6 +16,7 @@ class Texture2D::AsyncLoader: public Resource::AsyncLoader private: Texture2D &texture; IO::Seekable &io; + bool srgb_conversion; Buffer pixel_buffer; char *mapped_address; Graphics::Image image; @@ -25,6 +26,7 @@ private: public: AsyncLoader(Texture2D &, IO::Seekable &); + void set_srgb_conversion(bool); virtual bool needs_sync() const; virtual bool process(); }; @@ -32,11 +34,17 @@ public: Texture2D::Texture2D(ResourceManager *m): Texture(GL_TEXTURE_2D, m), + ifmt(RGB), width(0), height(0), allocated(0) { } +Texture2D::~Texture2D() +{ + set_manager(0); +} + void Texture2D::storage(PixelFormat fmt, unsigned wd, unsigned ht) { if(width>0) @@ -55,7 +63,8 @@ void Texture2D::allocate(unsigned level) if(allocated&(1<>=1, h>>=1, ++level) ; allocated |= (1<set_srgb_conversion(res->get_srgb_conversion()); + return ldr; +} + +UInt64 Texture2D::get_data_size() const { - return new AsyncLoader(*this, io); + return id ? width*height*get_component_count(ifmt) : 0; } void Texture2D::unload() @@ -198,12 +216,15 @@ void Texture2D::Loader::storage_b(PixelFormat fmt, unsigned w, unsigned h, unsig Texture2D::AsyncLoader::AsyncLoader(Texture2D &t, IO::Seekable &i): texture(t), io(i), + srgb_conversion(false), pixel_buffer(PIXEL_UNPACK_BUFFER), mapped_address(0), phase(0) +{ } + +void Texture2D::AsyncLoader::set_srgb_conversion(bool c) { - if(!texture.id) - glGenTextures(1, &texture.id); + srgb_conversion = c; } bool Texture2D::AsyncLoader::needs_sync() const @@ -239,7 +260,9 @@ bool Texture2D::AsyncLoader::process() return false; } - texture.image(image, false, true); + if(!texture.id) + glGenTextures(1, &texture.id); + texture.image(image, srgb_conversion, true); } ++phase;