X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Ftexture2d.cpp;h=4d6e32f5550cd6f48ee68c71d957278b7ffe355e;hb=6f8c0c6c088be92804cb413c0234bfb817ef2d8d;hp=c6137d73b60f41c0adeb62f5d6547406a64b9cf2;hpb=5318aa4fd553be4ce0bc428e73592b787842cdea;p=libs%2Fgl.git diff --git a/source/texture2d.cpp b/source/texture2d.cpp index c6137d73..4d6e32f5 100644 --- a/source/texture2d.cpp +++ b/source/texture2d.cpp @@ -1,12 +1,9 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - -#include -#include "except.h" +#include +#include "bindable.h" +#include "buffer.h" +#include "error.h" +#include "pixelstore.h" +#include "resources.h" #include "texture2d.h" using namespace std; @@ -14,113 +11,258 @@ using namespace std; namespace Msp { namespace GL { -Texture2D::Texture2D() +class Texture2D::AsyncLoader: public Resource::AsyncLoader +{ +private: + Texture2D &texture; + IO::Seekable &io; + bool srgb_conversion; + Buffer pixel_buffer; + char *mapped_address; + Graphics::Image image; + unsigned n_bytes; + int phase; + +public: + AsyncLoader(Texture2D &, IO::Seekable &); + + void set_srgb_conversion(bool); + virtual bool needs_sync() const; + virtual bool process(); +}; + + +Texture2D::Texture2D(ResourceManager *m): + Texture(GL_TEXTURE_2D, m), + ifmt(RGB), + width(0), + height(0), + allocated(0) +{ } + +Texture2D::~Texture2D() { - target=GL_TEXTURE_2D; + set_manager(0); } -/** -Uploads an image into the texture. Direct wrapper for glTexImage2D. -*/ -void Texture2D::image(int level, int ifmt, sizei wd, sizei ht, int border, GLenum fmt, GLenum type, void *data) +void Texture2D::storage(PixelFormat fmt, unsigned wd, unsigned ht) { - maybe_bind(); + if(width>0) + throw invalid_operation("Texture2D::storage"); + if(wd==0 || ht==0) + throw invalid_argument("Texture2D::storage"); - glTexImage2D(target, level, ifmt, wd, ht, border, fmt, type, data); - width_=wd; - height_=ht; + if(MSP_sized_internal_formats) + fmt = get_sized_pixelformat(fmt); + require_pixelformat(fmt); + + ifmt = fmt; + width = wd; + height = ht; } -/** -Uploads an image into the texture, with a simpler interface. -*/ -void Texture2D::image(int level, sizei wd, sizei ht, TextureFormat tfmt, void *data) +void Texture2D::allocate(unsigned level) { - int ifmt; - int fmt; - int type; + if(allocated&(1<>=1, ++n) ; + return n; +} + +void Texture2D::get_level_size(unsigned level, unsigned &w, unsigned &h) const +{ + w >>= level; + h >>= level; + + if(!w && h) + w = 1; + else if(!h && w) + h = 1; +} + +Resource::AsyncLoader *Texture2D::load(IO::Seekable &io, const Resources *res) +{ + AsyncLoader *ldr = new AsyncLoader(*this, io); + if(res) + ldr->set_srgb_conversion(res->get_srgb_conversion()); + return ldr; +} + +UInt64 Texture2D::get_data_size() const +{ + return id ? width*height*get_component_count(ifmt) : 0; +} + +void Texture2D::unload() +{ + glDeleteTextures(1, &id); + id = 0; + // TODO check which params actually need refreshing + dirty_params = -1; +} - png_byte *data=new png_byte[wd*ht*planes]; - png_byte *row_ptrs[ht]; - for(unsigned i=0; i(t) +{ + init(); +} + +Texture2D::Loader::Loader(Texture2D &t, Collection &c): + DataFile::DerivedObjectLoader(t, c) +{ + init(); +} + +void Texture2D::Loader::init() +{ + add("raw_data", &Loader::raw_data); + add("storage", &Loader::storage); +} + +void Texture2D::Loader::raw_data(const string &data) +{ + obj.image(0, get_base_pixelformat(obj.ifmt), UNSIGNED_BYTE, data.data()); +} + +void Texture2D::Loader::storage(PixelFormat fmt, unsigned w, unsigned h) +{ + if(srgb) + fmt = get_srgb_pixelformat(fmt); + obj.storage(fmt, w, h); +} - image(0, wd, ht, fmt, data); - delete[] data; - png_destroy_read_struct(&pngs, &pngi, 0); - fclose(file); +Texture2D::AsyncLoader::AsyncLoader(Texture2D &t, IO::Seekable &i): + texture(t), + io(i), + srgb_conversion(false), + pixel_buffer(PIXEL_UNPACK_BUFFER), + mapped_address(0), + phase(0) +{ } + +void Texture2D::AsyncLoader::set_srgb_conversion(bool c) +{ + srgb_conversion = c; +} + +bool Texture2D::AsyncLoader::needs_sync() const +{ + return phase%2; +} + +bool Texture2D::AsyncLoader::process() +{ + if(phase==0) + { + /* TODO Enhance the ImageLoader system so that the image can be loaded + directly to the buffer */ + image.load_io(io); + n_bytes = image.get_stride()*image.get_height(); + } + else if(phase==1) + { + pixel_buffer.data(n_bytes, 0); + mapped_address = reinterpret_cast(pixel_buffer.map(WRITE_ONLY)); + } + else if(phase==2) + { + const char *data = reinterpret_cast(image.get_data()); + copy(data, data+n_bytes, mapped_address); + } + else if(phase==3) + { + Bind _bind_buf(pixel_buffer, PIXEL_UNPACK_BUFFER); + if(!pixel_buffer.unmap()) + { + phase = 1; + return false; + } + + if(!texture.id) + glGenTextures(1, &texture.id); + texture.image(image, srgb_conversion, true); + } + + ++phase; + return phase>3; } } // namespace GL