X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Ftexture2d.cpp;h=4d3dac037291137856d28a77926e9517ac9475de;hb=49323eea600fb989d4181ccfd437ee12722ae733;hp=2ea713eb3a539c9705e13f90b2775ff9b643fdfd;hpb=946266e823c07025f115b5e4f5523b496dcb393e;p=libs%2Fgl.git diff --git a/source/texture2d.cpp b/source/texture2d.cpp index 2ea713eb..4d3dac03 100644 --- a/source/texture2d.cpp +++ b/source/texture2d.cpp @@ -1,4 +1,3 @@ -#include #include "bindable.h" #include "buffer.h" #include "error.h" @@ -16,6 +15,7 @@ class Texture2D::AsyncLoader: public Resource::AsyncLoader private: Texture2D &texture; IO::Seekable &io; + bool srgb_conversion; Buffer pixel_buffer; char *mapped_address; Graphics::Image image; @@ -25,6 +25,7 @@ private: public: AsyncLoader(Texture2D &, IO::Seekable &); + void set_srgb_conversion(bool); virtual bool needs_sync() const; virtual bool process(); }; @@ -38,12 +39,20 @@ Texture2D::Texture2D(ResourceManager *m): allocated(0) { } +Texture2D::~Texture2D() +{ + set_manager(0); +} + void Texture2D::storage(PixelFormat fmt, unsigned wd, unsigned ht) { if(width>0) throw invalid_operation("Texture2D::storage"); if(wd==0 || ht==0) throw invalid_argument("Texture2D::storage"); + + if(MSP_sized_internal_formats) + fmt = get_sized_pixelformat(fmt); require_pixelformat(fmt); ifmt = fmt; @@ -56,7 +65,8 @@ void Texture2D::allocate(unsigned level) if(allocated&(1<>=1, h>>=1, ++level) ; allocated |= (1<set_srgb_conversion(res->get_srgb_conversion()); + return ldr; } UInt64 Texture2D::get_data_size() const @@ -168,19 +169,8 @@ Texture2D::Loader::Loader(Texture2D &t, Collection &c): void Texture2D::Loader::init() { - add("image_data", &Loader::image_data); add("raw_data", &Loader::raw_data); add("storage", &Loader::storage); - add("storage", &Loader::storage_b); -} - -void Texture2D::Loader::image_data(const string &data) -{ - Graphics::Image img; - IO::Memory mem(data.data(), data.size()); - img.load_io(mem); - - obj.image(img, srgb); } void Texture2D::Loader::raw_data(const string &data) @@ -195,20 +185,21 @@ void Texture2D::Loader::storage(PixelFormat fmt, unsigned w, unsigned h) obj.storage(fmt, w, h); } -void Texture2D::Loader::storage_b(PixelFormat fmt, unsigned w, unsigned h, unsigned) -{ - storage(fmt, w, h); -} - Texture2D::AsyncLoader::AsyncLoader(Texture2D &t, IO::Seekable &i): texture(t), io(i), + srgb_conversion(false), pixel_buffer(PIXEL_UNPACK_BUFFER), mapped_address(0), phase(0) { } +void Texture2D::AsyncLoader::set_srgb_conversion(bool c) +{ + srgb_conversion = c; +} + bool Texture2D::AsyncLoader::needs_sync() const { return phase%2; @@ -244,7 +235,7 @@ bool Texture2D::AsyncLoader::process() if(!texture.id) glGenTextures(1, &texture.id); - texture.image(image, false, true); + texture.image(image, srgb_conversion, true); } ++phase;