X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Ftexture2d.cpp;h=4aad82d27ad9eeb71678e1b9b1d23386751c6ece;hb=cb836adcf11f690188df9b7bc59f3fe87b67aaa7;hp=8c8ad3784e4a0a32faad55b49a25dca54fd9c2fb;hpb=edd2a01b3c696df8630ac6a97e9b55a95fe7e112;p=libs%2Fgl.git diff --git a/source/texture2d.cpp b/source/texture2d.cpp index 8c8ad378..4aad82d2 100644 --- a/source/texture2d.cpp +++ b/source/texture2d.cpp @@ -1,5 +1,9 @@ +#include #include "bindable.h" +#include "buffer.h" #include "error.h" +#include "pixelstore.h" +#include "resources.h" #include "texture2d.h" using namespace std; @@ -7,13 +11,40 @@ using namespace std; namespace Msp { namespace GL { -Texture2D::Texture2D(): - Texture(GL_TEXTURE_2D), +class Texture2D::AsyncLoader: public Resource::AsyncLoader +{ +private: + Texture2D &texture; + IO::Seekable &io; + bool srgb_conversion; + Buffer pixel_buffer; + char *mapped_address; + Graphics::Image image; + unsigned n_bytes; + int phase; + +public: + AsyncLoader(Texture2D &, IO::Seekable &); + + void set_srgb_conversion(bool); + virtual bool needs_sync() const; + virtual bool process(); +}; + + +Texture2D::Texture2D(ResourceManager *m): + Texture(GL_TEXTURE_2D, m), + ifmt(RGB), width(0), height(0), allocated(0) { } +Texture2D::~Texture2D() +{ + set_manager(0); +} + void Texture2D::storage(PixelFormat fmt, unsigned wd, unsigned ht) { if(width>0) @@ -21,6 +52,10 @@ void Texture2D::storage(PixelFormat fmt, unsigned wd, unsigned ht) if(wd==0 || ht==0) throw invalid_argument("Texture2D::storage"); + if(MSP_sized_internal_formats) + fmt = get_sized_pixelformat(fmt); + require_pixelformat(fmt); + ifmt = fmt; width = wd; height = ht; @@ -31,7 +66,18 @@ void Texture2D::allocate(unsigned level) if(allocated&(1<>=1, h>>=1, ++level) ; - allocated |= (1<>=1, ++n) ; + return n; +} + +void Texture2D::get_level_size(unsigned level, unsigned &w, unsigned &h) const { w >>= level; h >>= level; @@ -97,37 +153,113 @@ void Texture2D::get_level_size(unsigned level, unsigned &w, unsigned &h) h = 1; } +Resource::AsyncLoader *Texture2D::load(IO::Seekable &io, const Resources *res) +{ + AsyncLoader *ldr = new AsyncLoader(*this, io); + if(res) + ldr->set_srgb_conversion(res->get_srgb_conversion()); + return ldr; +} + +UInt64 Texture2D::get_data_size() const +{ + return id ? width*height*get_component_count(ifmt) : 0; +} + +void Texture2D::unload() +{ + glDeleteTextures(1, &id); + id = 0; + // TODO check which params actually need refreshing + dirty_params = -1; +} + Texture2D::Loader::Loader(Texture2D &t): DataFile::DerivedObjectLoader(t) { - add("image_data", &Loader::image_data); - add("raw_data", &Loader::raw_data); - add("storage", &Loader::storage); - add("storage", &Loader::storage_b); + init(); } -void Texture2D::Loader::image_data(const string &data) +Texture2D::Loader::Loader(Texture2D &t, Collection &c): + DataFile::DerivedObjectLoader(t, c) { - Graphics::Image img; - img.load_memory(data.data(), data.size()); + init(); +} - obj.image(img); +void Texture2D::Loader::init() +{ + add("raw_data", &Loader::raw_data); + add("storage", &Loader::storage); } void Texture2D::Loader::raw_data(const string &data) { - obj.image(0, obj.ifmt, UNSIGNED_BYTE, data.data()); + obj.image(0, get_base_pixelformat(obj.ifmt), UNSIGNED_BYTE, data.data()); } void Texture2D::Loader::storage(PixelFormat fmt, unsigned w, unsigned h) { + if(srgb) + fmt = get_srgb_pixelformat(fmt); obj.storage(fmt, w, h); } -void Texture2D::Loader::storage_b(PixelFormat fmt, unsigned w, unsigned h, unsigned) + +Texture2D::AsyncLoader::AsyncLoader(Texture2D &t, IO::Seekable &i): + texture(t), + io(i), + srgb_conversion(false), + pixel_buffer(PIXEL_UNPACK_BUFFER), + mapped_address(0), + phase(0) +{ } + +void Texture2D::AsyncLoader::set_srgb_conversion(bool c) +{ + srgb_conversion = c; +} + +bool Texture2D::AsyncLoader::needs_sync() const { - storage(fmt, w, h); + return phase%2; +} + +bool Texture2D::AsyncLoader::process() +{ + if(phase==0) + { + /* TODO Enhance the ImageLoader system so that the image can be loaded + directly to the buffer */ + image.load_io(io); + n_bytes = image.get_stride()*image.get_height(); + } + else if(phase==1) + { + pixel_buffer.data(n_bytes, 0); + mapped_address = reinterpret_cast(pixel_buffer.map(WRITE_ONLY)); + } + else if(phase==2) + { + const char *data = reinterpret_cast(image.get_data()); + copy(data, data+n_bytes, mapped_address); + } + else if(phase==3) + { + Bind _bind_buf(pixel_buffer, PIXEL_UNPACK_BUFFER); + if(!pixel_buffer.unmap()) + { + phase = 1; + return false; + } + + if(!texture.id) + glGenTextures(1, &texture.id); + texture.image(image, srgb_conversion, true); + } + + ++phase; + return phase>3; } } // namespace GL