X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Ftexture2d.cpp;h=2da1c25245b1064cf8da073c8e9c4d919fb9417a;hb=c6d64dab2a0da9bcc8165ef7123bcb8e2dccfe31;hp=973afebfcf277b75d217e2d0262e83846e06e41a;hpb=f33a98b1a044c8ac7b12778cbca6c4a124875e4a;p=libs%2Fgl.git diff --git a/source/texture2d.cpp b/source/texture2d.cpp index 973afebf..2da1c252 100644 --- a/source/texture2d.cpp +++ b/source/texture2d.cpp @@ -1,7 +1,9 @@ #include #include "bindable.h" +#include "buffer.h" #include "error.h" #include "pixelstore.h" +#include "resources.h" #include "texture2d.h" using namespace std; @@ -9,8 +11,27 @@ using namespace std; namespace Msp { namespace GL { -Texture2D::Texture2D(): - Texture(GL_TEXTURE_2D), +class Texture2D::AsyncLoader: public Resource::AsyncLoader +{ +private: + Texture2D &texture; + IO::Seekable &io; + Buffer pixel_buffer; + char *mapped_address; + Graphics::Image image; + unsigned n_bytes; + int phase; + +public: + AsyncLoader(Texture2D &, IO::Seekable &); + + virtual bool needs_sync() const; + virtual bool process(); +}; + + +Texture2D::Texture2D(ResourceManager *m): + Texture(GL_TEXTURE_2D, m), width(0), height(0), allocated(0) @@ -68,28 +89,38 @@ void Texture2D::sub_image(unsigned level, int x, int y, unsigned wd, unsigned ht glTexSubImage2D(target, level, x, y, wd, ht, fmt, type, data); } -void Texture2D::load_image(const string &fn) +void Texture2D::load_image(const string &fn, bool srgb) { Graphics::Image img; img.load_file(fn); - image(img); + image(img, srgb); } -void Texture2D::image(const Graphics::Image &img) +void Texture2D::image(const Graphics::Image &img, bool srgb) +{ + image(img, srgb, false); +} + +void Texture2D::image(const Graphics::Image &img, bool srgb, bool from_buffer) { unsigned w = img.get_width(); unsigned h = img.get_height(); PixelFormat fmt = pixelformat_from_graphics(img.get_format()); if(width==0) - storage(storage_pixelformat_from_graphics(img.get_format()), w, h); + { + PixelFormat f = storage_pixelformat_from_graphics(img.get_format()); + if(srgb) + f = get_srgb_pixelformat(f); + storage(f, w, h); + } else if(w!=width || h!=height) throw incompatible_data("Texture2D::image"); PixelStore pstore = PixelStore::from_image(img); BindRestore _bind_ps(pstore); - image(0, fmt, UNSIGNED_BYTE, img.get_data()); + image(0, fmt, UNSIGNED_BYTE, from_buffer ? 0 : img.get_data()); } void Texture2D::get_level_size(unsigned level, unsigned &w, unsigned &h) @@ -103,9 +134,33 @@ void Texture2D::get_level_size(unsigned level, unsigned &w, unsigned &h) h = 1; } +Resource::AsyncLoader *Texture2D::load(IO::Seekable &io) +{ + return new AsyncLoader(*this, io); +} + +void Texture2D::unload() +{ + glDeleteTextures(1, &id); + id = 0; + // TODO check which params actually need refreshing + dirty_params = -1; +} + Texture2D::Loader::Loader(Texture2D &t): DataFile::DerivedObjectLoader(t) +{ + init(); +} + +Texture2D::Loader::Loader(Texture2D &t, Collection &c): + DataFile::DerivedObjectLoader(t, c) +{ + init(); +} + +void Texture2D::Loader::init() { add("image_data", &Loader::image_data); add("raw_data", &Loader::raw_data); @@ -119,16 +174,18 @@ void Texture2D::Loader::image_data(const string &data) IO::Memory mem(data.data(), data.size()); img.load_io(mem); - obj.image(img); + obj.image(img, srgb); } void Texture2D::Loader::raw_data(const string &data) { - obj.image(0, obj.ifmt, UNSIGNED_BYTE, data.data()); + obj.image(0, get_base_pixelformat(obj.ifmt), UNSIGNED_BYTE, data.data()); } void Texture2D::Loader::storage(PixelFormat fmt, unsigned w, unsigned h) { + if(srgb) + fmt = get_srgb_pixelformat(fmt); obj.storage(fmt, w, h); } @@ -137,5 +194,57 @@ void Texture2D::Loader::storage_b(PixelFormat fmt, unsigned w, unsigned h, unsig storage(fmt, w, h); } + +Texture2D::AsyncLoader::AsyncLoader(Texture2D &t, IO::Seekable &i): + texture(t), + io(i), + pixel_buffer(PIXEL_UNPACK_BUFFER), + mapped_address(0), + phase(0) +{ + if(!texture.id) + glGenTextures(1, &texture.id); +} + +bool Texture2D::AsyncLoader::needs_sync() const +{ + return phase%2; +} + +bool Texture2D::AsyncLoader::process() +{ + if(phase==0) + { + /* TODO Enhance the ImageLoader system so that the image can be loaded + directly to the buffer */ + image.load_io(io); + n_bytes = image.get_stride()*image.get_height(); + } + else if(phase==1) + { + pixel_buffer.data(n_bytes, 0); + mapped_address = reinterpret_cast(pixel_buffer.map(WRITE_ONLY)); + } + else if(phase==2) + { + const char *data = reinterpret_cast(image.get_data()); + copy(data, data+n_bytes, mapped_address); + } + else if(phase==3) + { + Bind _bind_buf(pixel_buffer, PIXEL_UNPACK_BUFFER); + if(!pixel_buffer.unmap()) + { + phase = 1; + return false; + } + + texture.image(image, false, true); + } + + ++phase; + return phase>3; +} + } // namespace GL } // namespace Msp